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Obsolescence

Only Allow Ammo Conversion for Currently Equipped Gun

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Everyone by now knows about the various ammo conversion "exploits" that have an adverse effect on the game by not forcing higher-geared players to enter dangerous loot zones as often/ever for ammo.

How it works now:

Using M1911, you convert your [2 of 7] 0.45 ACP clip to a [6 of 6] 0.45 ACP speedloader and then back to a [7 of 7] 0.45 ACP clip. Hooray, terrible exploitation.

How it could work:

Using M1911, you find a [6 of 6] 0.45 ACP speedloader and convert it to a [6 or 7 of 7] 0.45 ACP clip. You unable to convert it back to a [6 of 6] 0.45 ACP speedloader unless you equip a Revolver.

This solution would prevent lonewolves from having infinite ammo unless they used 5 backpack slots for a second pistol. Primary weapons/ammo would work similarly.

Pairs or squads would still be able to do it if they trade clips (not a perfect solution).

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there is a reason why nobody gives you beans even after all these spam posts you do...

Huh? This is actually a pretty good suggestion, don't know what you're talking about.

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Most "higher gear" players I've seen don't use a 1911 or revolver. I'm sure they are going to address the issue before release but at this stage they have a lot more pressing issues to deal with.

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Huh? This is actually a pretty good suggestion, don't know what you're talking about.

They're mad at me because I made 3 unrelated suggestion topics this morning.

1) Only allow ammo conversions for the weapon you're holding

2) Not start out with a vest capable of carrying 20 items (12 primary / 8 secondary)

3) Reduce the blood recovery of cooked meat to 400 or 600 from 800

I don't know why I'm receiving all this hate either, but apparently any suggestion that would make the game even slightly more challenging gets you personal attacks from a swarm of baddies.

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