Obsolescence 129 Posted August 1, 2012 This is probably not something that could be implemented until the stand-alone release with Arma III, but I'd love to see more bad types.Right now, we have a primary inventory, secondary inventory, and toolbelt, but only 1 bag type (backpacks).I'd like to see:1) Backpacks2) Ammo vests/pouches/pockets3) Toolbelts with various sizesBackpacks would remain as-is.Ammo vests/pouches/pockets would vary in size from 2 slots to 8 slots. Only ammo in this inventory section could be used to reload (otherwise you'd have to move in from your backpack).Toolbelts would allow you to have more tools at the ready at any given time. Only tools in your toolbelt could be used (no compass use if it is in your backpack).In addition to this, I'd like to see a weight limit for characters similar to other "big world" games like the Bethesda franchises. Except more realistic, in the sense that your run speed is reduced from 0% to 15% depending on the amount of items you have on you (not just a binary state of underburdened/overburdened). Plus, I'd like it if your noise radius was increased as you pack more stuff in to represent all that shit jostling around.Can you imagine rolling while prone with 8 cans of beans in your backpack, 10 feet from a zombie?*CLANK CLANK CLANK**RWAR RWAR RWAR*"YOU ARE DEAD" 2 Share this post Link to post Share on other sites
BunnyHillPro 111 Posted August 1, 2012 (edited) The great thing about your suggestion is that it is ALREADY in game! :D The "Ammo pouches" is your usable inventory. Your toolbelt is your toolbelt (Doesn't vary in size for a reason - Rocket doesn't want a 'class system'. And the backpack is your backpack! Yaaaaaaay.As far as the sound idea goes... zombies are either completely deaf, or superhuman. I don't think this would EVER work, and it's not a great idea anyway.The weight system sounds good on paper, but when you apply it to THIS game specifically it would be ludicrous. Players are already running from place to place as about 85% of their gameplay experience, so why slow them down because they found some phat loot? That's just punishing them for surviving. No thanks. Edited August 1, 2012 by BunnyHillPro Share this post Link to post Share on other sites
Skully (DayZ) 6 Posted August 1, 2012 (edited) we should have that "bazooka slot" be a second primary weapon. (that would solve alot of slot problems.) + lower the size of weapons in bags to 3 icons at most.cause only time i feel like i run out of room is mostly due to finding brand new weapons which take 1/2 of ur bag space.plus 3 slots in bag needed to store weapon i would expect it to be normal, since a tent is 3, and that is bigger than the weapons by 2-3 times the sizealso have sidearms be like 1-2 space slots. as well. i mean honestly u should be able to fit 10-20 side arms in 1 backpack than just 2-4 >.> Edited August 1, 2012 by Skully Share this post Link to post Share on other sites
Obsolescence 129 Posted August 1, 2012 Yeah but I'd like more gear to collect. Why should you always wash up on the beach with an ammo vest capable of carrying 20 clips/items within arms reach (12 primary & 8 secondary). Why not start with 2 primary & 2 secondary (representing 4 pockets in your jeans) until you collect larger and larger vests just like backpacks? Share this post Link to post Share on other sites
BunnyHillPro 111 Posted August 1, 2012 Yeah but I'd like more gear to collect. Why should you always wash up on the beach with an ammo vest capable of carrying 20 clips/items within arms reach (12 primary & 8 secondary). Why not start with 2 primary & 2 secondary (representing 4 pockets in your jeans) until you collect larger and larger vests just like backpacks?Because what would be the purpose of that? The system already limits you. If you start out and carry 12 primary ammo you'll get NOWHERE. You need food, water, medical supplies, flares if it's nighttime. You need things OTHER than ammo especially when you start.Also, if you added all of these new things (does the engine even handle it?) then that increases the loot tables, making other already scarce items spawn less which is dumb. Share this post Link to post Share on other sites
rocu 24 Posted August 1, 2012 Actually I think this is a really great idea. Just the main concept needs a little rework.Instead of different toolbelts or such perhaps there should be a backpacks that actually decide your toolbelt size depending on it's type.What am I talking about?Well let's say there are 3 types of bags: soldier, hunter, survivor.Soldier - 2 primary weapon slots, 1 side arm, very few main inventory slots and not many slots in the backpack... Also quite limited toolbeltHunter - 1 primary weap, 1 sidearm, average amount of inventory slots, a lot of toolbelt slots and average amount of backpack slotsSurvivor - 1 primary weap, 1 sidearm, LOTS of inventory slots and slightly above average backpack slotsToolbelt slots meaning that if you have "limited toolbelt" you can only have like 4-6 slots, in which case you would have to be very careful what you want to put into your toolbelt. Not like now where you have enough toolbelt slots to cover every single tool in the game. Share this post Link to post Share on other sites
Obsolescence 129 Posted August 1, 2012 Because what would be the purpose of that? The system already limits you. If you start out and carry 12 primary ammo you'll get NOWHERE. You need food, water, medical supplies, flares if it's nighttime. You need things OTHER than ammo especially when you start.Also, if you added all of these new things (does the engine even handle it?) then that increases the loot tables, making other already scarce items spawn less which is dumb.The only items you should need at-the-ready for in-combat use is clips/nades/smoke/bandage and maybe morphine. Food, water, etc could all be retrieved from your backpack after you stop in a bushy area and get them out.I do think they could implement this. Just start people with an invisible item that takes up multiple slots (so they disappear like when you have a multi-slot item), When a player finds a new vest in package form (like Ghillie or Camo) the invisible item is replaced by one that takes up fewer slots. It definitely seems feasible.As far as the sound/speed ideas, the purpose would be to create a tradeoff between speed/noise and preparedness. If you want to be able to move swiftly and quietly then you take the Czech Pouch (6 slots). If you want to be able to travel across the map with all the equipment you could possibly need then you take your Coyote Backpack.In real life, soldiers/hunters/campers/hikers make decisions like this every day. Do I want to haul 200 lbs of gear and be bulky, loud, and slow? Or would I rather carry only the essentials with me and be lithe, quiet, and fast? Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted August 1, 2012 @OP , i think this is the idea you want to migrate towards, sofar it has 13 different bags: http://dayzmod.com/forum/index.php?/topic/29729-if-you-are-good-at-something-professions-teamwork/ which are all linked to the toolbelt.Then you would likely also like this suggestion in regards to more variation in bagpacks: http://dayzmod.com/forum/index.php?/topic/30663-cut-down-inventory-space/And to top this off, you may also want to check the inventory design i made here: http://dayzmod.com/forum/index.php?/topic/35841-l0gins-suggestions-for-dayz/ which includes a system that links clothing to inventory size. So you would start out with civilian clothing and fairly limited space, and as you find other different clothing your space gets increased or decreased. I say both because now say a bullitproof vest can be added, that comes without any bags, to replace a jacket that comes with 4 slots. Or armored pants that come without pockets. Then again you may find boots (cowboy style) that let you put some items in, giving 2 more slots ... etc...So yeah, a more dynamic inventory that gives all sorts of options for a loadout, but that will likely never entirely be enough to do everything, so there is still value in having one or two friends along ! Share this post Link to post Share on other sites
Hanz 6 Posted August 1, 2012 I think you should be able to wear vest pouches aswell as backpacks, so the vest pouch is your instantly available inventory which is worn on the front of your character and the backpacks as they are. This way the vest pouch has a use and there could be more vest pouches added. Share this post Link to post Share on other sites