Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
kulin

Reduce Deathmatching by removing morphine and spreading out blood bags.

Recommended Posts

Hi there,

most deathmatching and newbie killing is happening in Cherno and Electro. Stary is also getting more popular in the last weeks. The reason for this are the high value buildings, the military tents and especially the hospitals. I understand this, because its a pain in the ass to head to the far north without morphine or blood bags. The chance to get a broken bone by a zombie or a bug is far too high to take the risk.

Thats why many players are running after every death as long into cherno or electro until they get what they need AND survive.

This is VERY unrealistic and gamey.

Its unrealistic because we all know that every home has a small medicine chest(with painkillers and bandages) and nearly every town or village has a doctor with medical supplys in reach. super markets or shops far away from bigger citys normally also have a apothecary included. So the reality is not even a little bit like dayz.

Its Gamey because rocket decided that morphine should heal a broken bone. And he decided that this morphine is only available in hospitals. In reality a bone is healed by time and a splint with a bandage. So he only used morphine to force the players to meet eachother in places like cherno and electro.

There is also one factor that has nothing to do with zombies that breaks your legs. This factors are bugs. 90% of all broken bones are the result of bugs. It's not realistic, it's not fun, it's not entertaining. They are just bugs. Opening a door that hits your head results in a broken leg. Climbing down a deerstand and falling off the ladder in cause of a bug results in a broken leg. Logging out under a tree and logging in on top of the tree results in a broken leg. Climbing up a light house results in a broken leg. And so on.

Conclusion: So we see that forcing players to heal broken bones with morphine is not only unrealistic and gamey but also is happening most of the time in cause of bugs. I think it would be a fair trade - at least while this bugs are not fixed - to remove the morphine from the game and replace it with another, more realistic bone healing mechanic:

1. When you break a bone you tremple in pain. You need painkillers.

2. Take a hatchet and go to the woods and collect some firewood.

3. Use a bandage with right click and say "Splint broken leg".

Optional(im not sure if this is possible with the currently used engine):

4. Now you are not only able to crawl but also able to move forward in crouching position.

5. After 5-10 minutes the broken leg is completly gone.

Additionally you could think about a residential building that could be changed into a "Doctors House" with a good chance to drop beside normal residential stuff also blood bags. Think about this big red medium value residential buildings(not the office buildings). If you look at the loot maps you'll see that they are not in every town in the north. Only about 50% have one or more of this buildings. So i think if they have a chance of 5-10% to drop one it would be enough to allow the newbies to ignore cherno to head into the north even sooner. :D

Best Regards,

K.o.

Edited by Knightowl

Share this post


Link to post
Share on other sites

Do not remove Morphine! Just make Painkillers to heal broken legs too

Share this post


Link to post
Share on other sites

Do not remove Morphine! Just make Painkillers to heal broken legs too

Just right clicking on painkillers sounds boring. I think it would be more immersive if you have to crawl to a tree, gather a splint and fix the leg. This would make you feel like John Rambo and MacGyver in one Person!

Share this post


Link to post
Share on other sites

yeah but its the bugs that need to be removed before a true analysis of the situation can be ap[p[reciated

Share this post


Link to post
Share on other sites

yeah but its the bugs that need to be removed before a true analysis of the situation can be ap[p[reciated

But its easier to add a little script to heal bones with bandages and wood than to fix out tons of bugs, that are most of the time a problem of the arma engine and not of the dayz scripts(what means that rocket cannot solve them that easy).

If its easier to make a walkaround for the bugs then to fix them you should to make the walkaround first.

Edited by Knightowl

Share this post


Link to post
Share on other sites
Sign in to follow this  

×