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Lockboxes

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Very easy, lockboxes can be found in residential areas. At the moment you pick one up you get 1 lockbox and 1 key. You can place the lockbox anywhere and can contain 2 weapons, 20 items and 5 backpacks. The lockbox can be opened with a key, with a few shots of any heavy weapon (this ofcourse has a % succeed chance). Or can be tried to break open with a toolbox, 1 try, 20% chance.

When you have a entrencing tool you can rightclick the lockbox and bury it, completely hiding it. When in a radius of about 2 meters where the lockbox is burried, you can right click the entrenching tool and dig up the box.

This is just to hide and store stuff besides tents, and at the moment you forget where you hid them, its hard to find 'm back.

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Great idea I think.. with tents it is always problem. With 40 ppl on server you can not hide anything.. hiding into ground that sound cool

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Very easy, lockboxes can be found in residential areas. At the moment you pick one up you get 1 lockbox and 1 key. You can place the lockbox anywhere and can contain 2 weapons, 20 items and 5 backpacks. The lockbox can be opened with a key, with a few shots of any heavy weapon (this ofcourse has a % succeed chance). Or can be tried to break open with a toolbox, 1 try, 20% chance.

When you have a entrencing tool you can rightclick the lockbox and bury it, completely hiding it. When in a radius of about 2 meters where the lockbox is burried, you can right click the entrenching tool and dig up the box.

This is just to hide and store stuff besides tents, and at the moment you forget where you hid them, its hard to find 'm back.

Good thinking i like the idea.

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Good idea, and nice that it has an in-game mechanic to it.

Question.. How many different key combinations?

Comment..Looks like DayZ would get much expanded playability as this idea adds world persistent "Easter egg hunting".

Suggestion.. Toolkit lock picking/breaking success probability should be much lower. The attempt doesn't break/damage the box, does it? A player with the luxury of time should have multiple opportunities to open the box, so how would a 2% probability rate be?

Edited by Vigilance

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Good idea, and nice that it has an in-game mechanic to it.

Question.. How many different key combinations?

Comment..Looks like DayZ would get much expanded playability as this idea adds world persistent "Easter egg hunting".

Suggestion.. Toolkit lock picking/breaking success probability should be much lower. The attempt doesn't break/damage the box, does it? A player with the luxury of time should have multiple opportunities to open the box, so how would a 2% probability rate be?

The main thing here is not the locking of a box, but the hiding of it. To keep it realistic, a box is easily broken open with a hammer or a screwdriver, so hiding it would be the real safe way to store stuff. For key combinations, 1 key is bound to all the lockboxes you placed, when you place 3 lockboxes, you have 1 key for the 3 of those. If thats what you mean.

I just figured a major flaw tough, when the box is placed, it would be hard to pick it up with all the items to bury it afterwards. So I can come up with 2 solutions.

1. You place the lockbox, fill it with items, dont move it afterwards, and just right click the shovel and bury it. Ofcourse it needs to be dug up to get items out of it.

2. You bury the box, after which you get a screen to fill the box (in the inventory menu). To get this screen again you would have to dig up and bury your box again.

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