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diabolusitano

Only 2 ideas...

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Here goes 2 ideas that can make the game more interesting...

TAMED DOGS: Maybe we could find dogs and tame them like it wold be possible in real life. Maybe we could tame 2 and they coul protect us against zombies or against someone shooting us, a feature where we could send them to a person to find out if friendly or not acording to the dog reaction ( act agressively against low Humanity and sit if positive humanity) This whay people showld think twice about kill someone.

RECOVER HUMANITY: It wold be a good idea (for me) if we gain 100+ humanity for heach hour out of the game (like if he was in jail being reabilitated). It wold give a player more control about is status giving them the choise of realy be a bandit or not. Because we all know that most of the bandits are bandits because sometimes, just ONE bad choice. For someone with -2000 humanity that represents 20 hours without playing (and thats bad). But its his choice to pay the price or not. (rehab or keep bandit)

This is my contribuiton... Hope you like it.

Regards from Portugal

(AKA:Natário)

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Recovering humanity has been suggested before (use the search box to catch up reading) and dogs too. I'm posting here because I like the concept of dogs, especially if they can smell/react to humanity levels. The possibilities are endless ;)

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Recovering humanity has been suggested before (use the search box to catch up reading) and dogs too. I'm posting here because I like the concept of dogs' date=' especially if they can smell/react to humanity levels. The possibilities are endless ;)

[/quote']

I know this issues have been sugested (Humanity and Dogs)... But i didnt see these ideas applied to them.

Tanks for positive coment.



Another idea for using tamed dogs... Distract zombies.

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I don't get why everyone is talking about regaining humanity.

I don't want my humanity to regain as I play with friends and we all like the camo skins for making it a bit more army-like.

Also, if you do something bad then you shouldn't be able to just log out and it all be resolved after dinner when you get back.

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I agree with you abou the part you dont want to stop being bandit.. Its your choice and you stick to it. Its fine.

But i believe most of the bandits out there (chernarus) are bandits because they had to... Not because they want to.

And if you or someone choose to be a bandit i believe that's not going to change in a dinner time, not even in a day time or two... I used to be a bandit... I became one because ONE bad choice. And after that i HAD TO kill survivors so i could survive myself... and just for kill when i had to, i ended up with -20000 of humanity, and that means that by my sugestion i have to stay without playing 200 hours. Now picture this... If i had this option straight awhay after i made that mistake i could regenerate my humanity by not playing for a few hours (punishment/rehabilitation) and next time i would be more carefull about my choices. This also means that i can also sometimes kill in self defence without compromise my "karma" definitly.

Bottom line all i, and others want is an oportunity to fix wath we messed up. Not became a bandit/bad person just because a mistake or self defence... Just like in real life.

P.S. - I know that in the U.S.A. and other countries this kind of thinking (once a murderer always a murderer) is standard/common, but not in most of the European countries... Where we believe in social-rehabilitation. And it's possible for most of the convicts ( i personaly have two friends who killed someone and now they are model citizens) Like i said, ONE bad choice showldn't conditionate your WHOLE life.

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