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{sas}silentkiller

Morality & eating & drinking

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I would like to suggest a few things to make the bandit a separate "class" of humanity.

1. The lower your humanity, the more you have to eat & drink (higher rate during the daytime).

2a. Body temperature can be too high as well as too low (drinking lowers your temperature).

2b. (Linked to the above) The lower your humanity, the less able you are to scavenge in towns & villages during the daytime, i.e. your temperature increases when in built up areas but lowers when in wooded areas.

These things would make being a bandit a real choice & a challenge.

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For fucks sake no.

Why is everyone suggesting idea's that just serve to make the Bandit unplayable? Longer respawns, penalising gear and now you want us to eat like a stoned Cookie Monster?

OM NOM NOM BEAANNZ

No. Just no. If you want to increase the rate people eat, it happens to survivors too. Whether you like it or not Bandit is just as valid as Survivor and should not be penalised with arbitrary annoyances simply because they have no qualms about pewpewing someone.

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This would make you have to move around with your kit you have so lovingly killed other people for & you have to keep an eye on where you are & how far away you are from water & have enough food to sustain your banditry.

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This would make you have to move around with your kit you have so lovingly killed other people for & you have to keep an eye on where you are & how far away you are from water & have enough food to sustain your banditry.

And why would a bandit, who is actually just a human being, have to eat/drink more? They are not a different species, if anything having better equipment would make it less nessacery due to heat preservation and camel packs etc.

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I have to say I have nothing against bandits, but I do feel they need to be more defined & as I've said, these are rates of needing water/eating not you can't be a bandit or for every murder you have to wait x minutes to respawn.

It would just make people think more, & also check the shoot first ask questions later policy that the game currently forces people to employ, & encourage interaction between players, beyond just shooting each other on sight!

In my eyes, good deeds should always be elevated higher than bad deeds, that is what morality is, this is obviously a developer's decision but I feel it should be harder (not impossible) to be a bandit rather than a survivor.

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