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unsobill

OTS and ATS

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@_@ this just hit me !!!

With bandit skin removed mod will slowly turning into DM with no hint on cooperation between stranger and their intentions... [read tldr in the end of post for short explanation, thanks]

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Introducing Order-to-Surrender/Acceptance-to-Surrender system -

possible solution to your judgment.

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OTS [Order-to-Surrender] CONCEPT/REASON :

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In DAYZ Every player is a live human, tiny ex-portion of society where communication and teamwork achieved more then violence. Now that's all gone, but in order to survive many humans will still rely on their social skills before weaponry. But usually peaceful socializing survivors tend to be victims of bandits and other malicious personalities, so to mitigate this issue we must add little "aggressive socializing" in our mod arsenal.

[Order-to-Surrender]

OTS will allow us to initiate unique type of vocal order or vocal command to surrender, not VOIP command over mic in direct channel, I'm talking about great in-game feature allowing us to control how we interact with strangers, bandits and other players in the game. Think of it as prison "check system" : you must place another person under evaluation to investigate their reasons, find out motives and their personality while pressing them under physiological/psychological risk of bodily injury or death.

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OTS [Order-to-Surrender] TECHNICALITIES :

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OTS should only be activated when person aims at another person's body through the loaded/unloaded weapons iron sight and distance between them not exceeding 20-30meters, or any value X here for distance.

Ideally this feature should be mapped easily in attempt to replace unnecessarily trigger action, since in most IRL violent confrontation or police/suspect encounters vocal commands or verbal confrontation ALWAYS happen before gunfight eruption. If Order-To-Surrender feature can't be physically mapped to easy key, then it can be new scroll-up option when in iron sight/scope mode, as long as its quickly accessible.

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Benefits of using OTS will be explained below [READ ATS]...

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ATS[Acceptance-to-Surrender] CONCEPT :

Player under OTS will loudly hear anything in this category :

"SURRENDER NOW" "HANDS UP" "FREEZE, DON'T MOVE A MUSCLE"

"ON THE GROUND, I'M COUNTING TILL 3" etc. Also under OTS player's panic meter increase instantly, vision degrades due to shaking and stress, aiming and concentration heavily impaired. Once under OTS ATS option will light up and be ready for selection.

ATS can have 3 options to select in any order of selection :

1) player will quickly raise their hands in the air with weapon in the hands and issue a vocal statement "CALM DOWN IM FRIENDLY"

2) player will drop weapon in hand and lay down on the ground arms locked behind the back of the head (surrender but keep bagpack on the back)

3) while on the ground completely surrendered drop everything player possesses on the ground as loot and vocal statement "PLEASE DONT SHOOT" or "I DON'T HAVE ANYTHING ELSE, PLEASE LET ME GO/LIVE".

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DECIDING NOT TO ATS :

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If player that is under OTS decides not to ATS he has tough decision :

Run to cover hoping you won't get shot at the back,

Shoot back with penalty under stress,

Aim with weapon raised through iron sights at another player and perform OTS on him.

Lets review case perform OTS back at another player : mutual OTS now causing both of players go through penalty. This will create silent intense standoff where if you continue using OTS on each other your both vocal commands will get louder(possible creating interest from 3rd parties) your both panic meter will increase, eventually probably causing someone with short nerve to start firing blindly and hysterically :D

Running away and shooting back cases are obvious.

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BENEFIT OF OTS/ATS SYSTEM :

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I believe OTS/ATS system will be able that missing link in GENIUS humanity concept that currently out. Here's why :

Logically only crazed heartless murderers would violate OTS/ATS rules and still murder another survivor after taking all he's loot.

That type of players fall under category of insane murders that kill for entertainment and should be "marked" with hallucinations, headaches, hysterical laughs, turbans and other attributes of insane survivor.

If its over-protecting cautious survivor that protecting he's territory from the roof and just shoot everything in sight with sniper rifle, then he should be able to use OTS/ATS system to scare off fresh players scavenging around within 30 meter radius and still remain hes humanity.

For every successful OTS/ATS without human casualties you will gain humanity, for every failed one obviously dropped.

EASY TO DO ?

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MOD already has animation for surrender system where player can raise their hands, lay down on the ground could be also added if not in already.

Also this system can't be abused OTS/ATS only works when there's direct iron sight aim with loaded weapon in hands and distance not greater then X.

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FUTURE/SUGGESTIONS/OTHER :

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Suggestion to be updated :

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tldr;

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Player1 aims at Player2 body with loaded/unloaded weapon and initiate OTS. Loud vocal order to surrender follows and reach Player2. Player2 has option to initiate 3 types of ATS with 3 different outcomes.

Failed OTS/ATS slowly dropping humanity creating insanity, Successful humanity remains or slightly increased, maybe you get "bandit with big heart badge" :D

P.S

Apologies if idea is old, If you like idea please vote for it and share it with Rocket. Lets try to make this mod better while keeping it original. Thanks dev for mod as usual.

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