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hishnik

FPSGuru Pokketsays - July 2012 - Interview/livestream with Rocket

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Hello everyone, really hoping the forum admin can pin this, as i believe this could lower number of same threads being created. This is work in progress, i will be adding links to the topics as i go. (i am a full time employed individual, so dont hate if your thread isnt in there quickly, send me pm if i missed it, and i will add it.)

This table is based on the FPSGuru interview with Dean 'Rocket' Hall, can be found here: http://www.fpsguru.c...psguru/vod/6478

I dont claim any questions/answers. All i did was merely listened to the interview and wrote down quick summary, and providing you with information needed for you to find the rest of the answers. So view this as a summary transcript, meant to arm you with an idea, and quickly be able to check if what you're about to suggest maybe already either in the works, or has been already looked at

The format used is following (Sorry, i had it set in a table in excel, but forums not supporting table format it seems, and xls files arent allowed for upload):

Question

Summary answer

Time in stream (mm:ss format)

Links to similar topics

Standalone price, conversation

Targeted price around 15 euro

0:30

Dropping "hive"

needed for data mining

2:00

Features to be included

want to avoid list of features because its better to have discussion vs. having a list

4:00

Player reanimated into zombie

lots of design and gameplay add on. Not focus at the moment

5:20

http://dayzmod.com/f...turning-zombie/

Respawn/suicide

Are you sure: Looking into it, and possible 'suicide' animation, maybe need a bullet for suicide

6:20

Any idea when standalone would be released

somethign can be done with mod, some with game, might have by eoy (end of year)

7:30

Survival too easy/zombies arent dangerous

Question of balance, if zombie pathfinding fixed will already throw off balance

8:20

http://dayzmod.com/f...reased-numbers/

http://dayzmod.com/f...tandalone-dayz/

Expanding the map/underground

Interesting to Rocket, underground is fascinating, opens a lot of doors and options

9:30

Range of zombies

Zombie range is somethign being tweaked, the further they see/closer you are, more chances they have

1030

Will doors stop zombies

Arma is designed for outside combat, somethign that would have to be dealt with standalone

12:00

Streaming vs. killed while streaming etc.

--

12:45

Can there be realistic facial expressions

Not sure if doable, would like to have more subtle things in game, not about features, more about gameplay

13:15

Alt+f4

working on it as is, possible solution cooldown for logging in/out a lot, affects 'respawning' a lot, possibly even kill character if done overly too much

14:30

http://dayzmod.com/f...another-thread/

http://dayzmod.com/f...26-about-altf4/

http://dayzmod.com/f...fight-fix-idea/

http://dayzmod.com/f...at-disconnects/

http://dayzmod.com/f...server-hopping/

http://dayzmod.com/f...ppingaltf4-fix/

http://dayzmod.com/f...26-about-altf4/

Alt+F4 again

--

48:05

Will DayZ be ready for Arma 3 release

Not sure yet

16:05

Bought Arma just to play DayZ, will have to pay again for DayZ standalone?

Challenge for developers to come up with polished product and offer it instead of playing the 'mod'

17:30

Barricade system

Right now an issue, ultimate is to have seamless world, have construction in your own instances, definitely wants to look at it

18:35

Coop/SP zombie campaign with objective for standalone

Right now focus on creating the most awesome open world zombie survival game, wants a narrative for 'what happened, how did the world become like this' rpg feel by maybe instroducing newspapers, other peoples diaries, designed storyline isnt necessarily for DayZ

19:40

Locking tents/vehicles & lockpicking

Adding intuitive complexity, locking/hotwiring dev's are open to

21:45

http://dayzmod.com/f...for-carstrucks/

http://dayzmod.com/f...tandalone-dayz/

Building player forts

Most excited about it, wants somethign similar to idea of Eve's 'capital ships', "something that can be developed over years", can ignore it if you want, or have something with security, a home base

23:00

http://dayzmod.com/f...tandalone-dayz/

http://dayzmod.com/f...g-ultra-thread/

Cross Platform

while it "makes a lot of money, has to be nailed first", flashpoint was ported to xbox, but really depends on publishing, "as long as, dont want to see cross platform imposing restraints on main game

24:30

Customization of the characters

something not supported by Arma engine, huge priority, getting blood on your hands after looting dead body, and having washed out look if you wash hands too much, would be cool...

25:50

Using fists to fight

Yes, looking at that, wants to get out but didnt finish yet

27:00

Growing your own food

Would be cool to build your own base with ability to grow food, or foraging in the forests, probably will toy with it a little bit

27:35

What features you want to implement, but limited because of Arma engine?

"A lot of people knock the Arma engine, its crazy to me" "i've seen inside it... these guys are geniuses, and its an underrated engine" "system is modular and is so well designed... very strong potential there"

28:45

Do you plan on adding different types of zombies/mutated zombies

Want to design a 'virus' and produce some narrative based on that, after involving zombies, have malnutritioned zombies (slower), and have 'healthy' zombies that are faster etc

30:00

Clothing/skins

At this moment they were a bit of 'a hack', Arma wasnt designed for this purpose, wants to see more along the lines of wearing a jacket for rain ("say bright yellow")

31:40

Fatique system

Currently Arma has different spin (e.g. if you run a lot, your aim is bad when stopped), wants to see more tention

33:30

Skill systems (skinning/fishing)

Wanted to add skill points, but also doesnt want to restrict players

35:00

http://dayzmod.com/f...nd-rods-update/

http://dayzmod.com/f...tandalone-dayz/

http://dayzmod.com/f.../52709-fishing/

Additional animals/dangers (bears/wolves)

Really interested in 'survival' part, wants to expand to have more, enviroment elements (cold/blizards)

35:20

http://dayzmod.com/f...���������������

Companions

Currently there is collision problem with models, looking at solutions, "dogs would be cool", adding support for solo/small groups

37:20

Adding aging

Might be a bit much initially, but something subtle for later

38:20

Bounty system/Currency

"Would much rather see" nonsense items added, and have players decide on what is the best currency. Giving players the tools, and let players decide the way it will play out

39:30

Weapon customization/Durability

Interested in durability, and possibly self crafting (e.g. find silencer and put it on, different sights, but maybe for Arma3)

40:25

http://dayzmod.com/f...on-maintenance/

Traps

Bear traps are in game now, good chance to develop more, would like to see more along the lines of booby traps

41:10

Next patch info

Delaying patches due to extra overhead logistics, maybe roll out on one server at first as a try out

42:30

Features for the patch

Not as much features, as performance issues. Fixing more for vehicles, zombies

43:35

Sanity system

Looked at ideas, but doesnt want to restrict players

44:47

Alternative anti-cheat systems (e.g. not BattleEye)

Battleeye is doing a great job for what its designed, but with DayZ creatign different demand, it takes some time for BE to catch up

45:00

Spawning near party

Looked at it, want to keep a level disorientation, maybe once bases are created you could spawn in your base

45:20

Performance loss in big cities

Latest updates should fix, pushing the player limit up as is

46:20

Trading zones

"IronForge type"

47:15

http://dayzmod.com/f...-trade-section/

Blood trails

Was causing performance issues before, maybe will come back later when improved, always up to try

48:35

Player bases affecting the overall gameplay

Its a challenge, but need to solve it

49:20

Female zombies

Yes, just matter of animation

50:28

http://dayzmod.com/f...d-zed-gender/��

http://dayzmod.com/f...female-zombies/

New Zombie textures

Saw them, didnt have time to get in touch yet, in plans

50:55

http://dayzmod.com/f...ombie-textures/

ALternative mods

Really suggested for people to go out and try other Arma 2 mods, lots of cool mods out there

51:15

WarZ

Dont get overly excited/sad about what is announced, feels that competition is very good for consumers/gamers. List of promises vs. list of features

51:38

Enviroment/Natural disasters

Some technical limitations, but interested in seeing more, naturally against 'server generated' events, wants more player generated events

56:10

Edited by smasht_AU
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Added some more links, please either post here, or PM to add more.

Thanks

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What I'd really like to know is what he was about to say his future plans for tents were, when that trainwreck of an interviewer completely cut him off mid sentence with some mindless comment about something completely unrelated. He never got back on the train of thought after that. Horrible interviewer. It seemed she was barely even listening to a word he said.

Edited by SystemiK
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