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B00tsy (DayZ)

persistent ingame footlockers = more variety for bandits

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I would love to see the ability to spawn an unlocked footlocker on the ground that you can hide somewhere ingame to store your loot. The footlocker and it's content should be saved at the location you placed it as long as your character is alive.

This has obviously has the advantage of storing more loot, but it gives more tactical opportunities too. I always like to camp at certain spots and stay in a certain radius of that location. It would be nice if you can store your non essential loot somewhere and only have the essentials with you if you want to go into a village to get water or other supplies. In groups it can be handy if a few are on guard/patrol around the camp and don't have to carry 3 cans of beans and 3 soda's with them, but more ammo or flares instead.

Another advantage of everyone having hidden lockers on the map is that a lot of bandits will stop randomly kill players for a small loot, but will take a more stalker approach and remain stealthy at a distance hoping they will discover your hidden footlocker/storage (finding the jackpot).

Edit to add, that you have to take the locker into your inventory probably before logging of as you cant have the lockers of all players on the map always. So, persistent ingame lockers as long as you are in the game. and before logging of you take the locker with content in your inventory.

My 2 cents :)

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i like the idea of player stashes, though tents fill that position atm... though Im always for variety, it would be cool if you could hide shit anywhere

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Well maybe at the start you should have a footlocker already. If everyone would have stored nice hidden loot it would be much less tempting to kill an other player right away, but as said being more a stealthy stalker that tries to steal large hidden loots by following the other player instead.

Btw, I haven't found a tent at all, been playing for aver a week though.

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ive come across a few tents, guess it just comes down to luck..

how would you realistically explain a footlocker for every new player? where is it located? does it move with the player? though i like the idea, does the backpack not fill this purpose? maybe an extension of its capabilities to adopt the saving you are suggesting would work?

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I haven't tried it but is it possible to fill a backpack and then drop the backpack? Maybe instead of making an entirely new object to deal with, just make backpacks persistent to the server you dropped them in. There you go...hidden stash.

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