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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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simonjames

Metagaming

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The key to DayZ becoming a success will be based more on metagaming than actual features, content and a rule set that restricts gameplay. Rocket just needs to build in some tools to allows us to do it.

People are suggesting bandit punishments(I know lol) and all sorts of other restraints. What we really need is to keep the DayZ as sandbox as a can sandbox can be. People should have their carebare safe zones just as long as others can attack them and turn it into 'Banditville'. They can employ me to protect them and I will, until I get bored and burn the place to the ground. I've got quite a few bits of kit that I'd like to trade too, so a player guarded trading post would be nice or even a township. I could even set up a bank and then make off with all the loot (and money ?) that people are fool enough to invest.

All I'm saying is, give us the tools and we'll make the rules(I'm a f***ing poet)

Discuss..

Edited by BoneMender

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I'm with you on the game remaining sandbox to be fair but did we really need another thread like this?

Edited by Box

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Typical, all mouth no substance. Pretty much sums up the attitude on these forums. Takes all day to trawl through all the shit talk posted. You feel better now ?

Seriously though, what do you think about the metagaming elements of DayZ, good or bad ?

Edit: Thanks for editing the insult out of your initial reply. My point still stands though.

Edited by BoneMender

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