Jump to content
Sign in to follow this  
Glimmermang

Factions/Refugee Camps/And more

Recommended Posts

**This post is strictly suggesting a way to implement an incentive to kill zombies and add more aspects outside of "Hey I'm a friendly...ahh mannnnn. Okay back to gathering gear to just kill another player"

Currently there is no benefit of killing zombies. It's best to avoid them so you don't attract other players that will hunt you down. As this is primarily pvp based with no PvE aspect, why not implement an incentive to kill zombies?

Implement "Refugee Camps" in the game. Maybe 2, 3, or perhaps 4. At these camps you can trade with other players, maybe drop items in your tent, group with others, and have a safe place to log out. These camps cannot be destroyed. You cannot kill players inside the camp or part of your "faction". If an opposing faction player comes near the boundary, they will be sniped by the AI guards from sniper towers.

Incentive to kill zombies: Every active online player for your camp adds their total zombie kill count to your "camp". Maybe when you reach a certain amount a fresh car will spawn?

Currency needs to be implemented: How about checking a zombie's wallet for cash. At your "Refugee" camp there can be a gun dealer when you can purchase high end weapons. If you kill a player you can take the cash that was presently on them at that time too.

More cars please

Put Bears in the woods. Imagine a Bear that may have a chance to spawn in the woods. This thing is tough too, maybe 10+ rifle shots to take it down. That will give you an option to take the woods and risk coming across a bear, or take the roads that may have players or zombies.

World events? Have the server announce that a specific AI heli just went down in an area so camps can engage in a PvP combat in an area outside of the main cities to fight for currency or high end items? Maybe implement a radio where you can listen to the broadcasts for these? Have them at the camp site so players can sit around and listen for an "objective".

Edited by Glimmermang

Share this post


Link to post
Share on other sites

It would be cool if players created a safe haven by themselves with guards and wires, sandbags. That something we can do right now, just by organizing.

Forest is like a safe haven.

Edited by Baltsar

Share this post


Link to post
Share on other sites

My friends and I, built like a fortress camp in the woods by Cherno in some server we go on once in a while, it's got our tents in it, barbed wiring around the area, with sandbags also surrounding it, helping the protection, and bear traps in the weak points. xD, we go there a lot, make a campfire, talk and then go loot Cherno. ^_^, very entertaining sometimes.

Share this post


Link to post
Share on other sites

My friends and I, built like a fortress camp in the woods by Cherno in some server we go on once in a while, it's got our tents in it, barbed wiring around the area, with sandbags also surrounding it, helping the protection, and bear traps in the weak points. xD, we go there a lot, make a campfire, talk and then go loot Cherno. ^_^, very entertaining sometimes.

While this can be done, they may disappear on a server reset and there are no AI guards to shoot opposing "camp/faction" players.

The whole idea around it is to provide a place you can trade and be part of a "guild" with some type of benefit.

You don't have to join. Whether you do or not you can always still set up your own private camp sites as well with your friends somewhere in the woods.

Share this post


Link to post
Share on other sites

It'd be pretty sick if you could find large canvas and poles to set up the large medical tents like the ones to the south of Balota :o

Getting fence gates with keys, finding fence pieces that you could place, then using generators and whotnot to power lightbulbs. Having to fill the generators with jerry cans ;D

I dunno, this would be a huge idea to work toward.

Share this post


Link to post
Share on other sites

No, this isn't a MMO. It's a zombie SURVIVAL.

It's PLAYER survival dude. There is no point to kill zombies in the game unless you really need to. If it's a zombie apocalypse game then there should a reason to kill zombies.

This game is a sniper/stay alive against another player survival. If you die from zombies then you should uninstall

Share this post


Link to post
Share on other sites

Currently there is no benefit of killing zombies. It's best to avoid them so you don't attract other players that will hunt you down. As this is primarily pvp based with no PvE aspect, why not implement an incentive to kill zombies?

Implement "Refugee Camps" in the game. Maybe 2, 3, or perhaps 4. At these camps you can trade with other players, maybe drop items in your tent, group with others, and have a safe place to log out.

Incentive to kill zombies: Every active online player for your camp adds their total zombie kill count to your "camp". Maybe when you reach a certain amount a fresh car will spawn?

Currency needs to be implemented: How about checking a zombie's wallet for cash. At your "Refugee" camp there can be a gun dealer when you can purchase high end weapons. If you kill a player you can take the cash that was presently on them at that time too.

More cars please

Put Bears in the woods. Imagine a Bear that may have a chance to spawn in the woods. This thing is tough too, maybe 10+ rifle shots to take it down. That will give you an option to take the woods and risk coming across a bear, or take the roads that may have players or zombies.

World events? Have the server announce that a specific AI heli just went down in an area so camps can engage in a PvP combat in an area outside of the main cities to fight for currency or high end items? Maybe implement a radio where you can listen to the broadcasts for these? Have them at the camp site so players can sit around and listen for an "objective".

nope.avi

People will just come and destroy them 2 secs... after being built.

And please use the search next time.

Share this post


Link to post
Share on other sites

These camp sites which would be your faction would have AI troops that would snipe you or something so you wouldn't have opposing players coming anywhere near them. And they cannot be destroyed yo

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×