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The Ranger

Some suggestions

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Bloodpack

Bloodpacks can be used to replenish lost health by the usage of another individual. Now, this suggestion is what I am aiming for, "bloodpacks". I love bloodpacks but do we really need a partner in order to regenerate your health? I mean, we could use the bloodpack for ourselves instead of just getting a partner which is really hard to find especially if you don't try. Many times, it irritates me to see that you can't use the bloodpack on yourself and I always die due to this kind of thing. I have low health and bleed out, yet I can't use it.

Is there any way we can implement this into the game? It would be pretty sweet if we could organize it somehow. For example, using a bloodpack on your character will replenish your health but in order to use another one, you have to wait a decent amount of hours in order to use another. Probably let the bloodpacks be rare to find in the world map maybe?

Health bar

The health bar. Yep, 12000 blood is what we like to call a health bar. Could we somehow raise the health bar to 20000 maybe? Since the current health bar (12000) allows you to become a easier target by getting slaughtered by bandits or getting eaten to death by zombies and bleeding out. We should boost this up abit because one time, I was running in the field and I got shot in the waist. I fell down to the ground and started to bleed out, leading to my death afterwards.

Melee

I sometimes use my hatchet to instantly kill zombies but I can't do it by just standing still. I mean, in reality, we would be running at a zombie and hitting him across the neck with a fire axe while running. Could we do that too probably? A new animation that allows the player to walk or run while wielding a axe, therefore hitting a zombie while doing this action.

I get hit alot while using the hatchet because standing still (in order to swing the hatchet) makes you a easier target to get clawed up.

Broken bones

You fall off a cliff and your leg is fractured. Now you can't crouch or walk but only go prone. Now, going prone in the middle of nowhere and trying to reach a hospital is fucking annoying. Why not just get up for a decent amount of time (either in crouch or walk) before falling back down into the prone position? It would take a few seconds in order to get up in the crouch or walk animation again.

Also, please provide more medication in order to heal broken fractures.

Skills

Each individual has their own skills. On the gender pick, you can pick a skill such as engineering to repair broken down vehicles or add new upgrades, be a medic and use medication more well than others, firearms expert who can deal more damage to opponents and has less shake while panicing, you get what I mean right? This is exactly what I want but I don't think that is going to fit well in the DayZ mod, don't you think?

Backpack capacity

Depending on backpack you find, once you wear it, you can carry more items in your inventory. Some backpacks are rare to find and some are easy to scavenge for. The larger the backpack, the more capacity in items you can carry.

Criticism is appreciated - be it positive or negative -, it is welcome amongst this subject.

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i agree with you on melee and backpack ... but you lost me at skills. Im sorry but this is not battlefield 3 this is an apocalypse simulator. Your a normal civilian trying to survive and that's what it simulates. Now for the health bar. It really would not make a difference if it was higher besides bleeding out. Imagine getting eaten alive in real life? Or getting shot by someone in real life? you would pretty much be dead instantly. For broken bones, i think you should be able to crouch for a little but that's it. Bloodpacks, bloodpacks don't come with blood you need to find the blood for it.... Please this is something i want everyone in this community to remember. This game is not CoD or BF3 it is meant to simulate an Apocalypse and simulate what a normal person would go through. A normal person just doesn't have engineering skills out of nowhere.

Some of these i agree with. The rest would be completely changing to game from its original state.

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No skills, for the love of god, NO SKILLS.

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I hope you read the last sentence on the skills kind. "This is exactly what I want but I don't think that is going to fit well in the DayZ mod, don't you think?"

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