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WitchZero

Zombie Train Survival Story

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Spawn: Kamenka

Time: Day

My escape technique is at the bottom of the post, top is the back story.

I spawned on the east side of Kamenka and headed Northwest to the road north out of Kamenka. I stopped off at a Deerstand/Watchtower and pick up two smoke grenades and an AKM with one clip. Yay.

I then set off north to the next town, Pavlovo, to see if I can pick up some additional supplies. Well if you have ever been to Pavlovo the eastern side has a large open field dotted with sparse trees. A good place to try out the distance and accuracy on the AKM I had just found...

Several Zombies are wandering in the open field next to the town and a few I can see up against the buildings. So I start to drop a couple zombies (using semi), well one Fast Zombie adds...then...a couple more...then they start coming out from the town...Hoppers, Sprinters...everyone.

Side Note: AKM is loud folks. Zeroing is 300m...it can hit that far...I let one wander behind some bushes too close at about 130m or less.

So I stand up and switch to the Makarov. I used the sprint, turn, shoot, sprint, turn shoot, method to keep them off. I kill maybe...7 and there are 5 more sprinters and some hoppers...ammo is getting really low on the Makarov...AKM has 12 bullets...So I sprint North and I see the Church in Pavlovo...ITS LOCKED UP TIGHT BTW.

After gathering a few more Zombies in town I break north to Zelenogorsk. Large town, but it has to have some doorways I can use and maybe some Makarov rounds!!! Right?...right?...

Along the way North I manage to take out all of the Fast Zombies with the sprint, turn, shoot method. I have no makarov rounds at this point and 1 AKM round. 8 Hoppers left chasing me...I see the Zelenogorsk on the horizon and the Market shining like a Beacon!!!

It looks like I have left the Hoppers in the dust and I creep into the back door(s) of the Market. There isn't shit there. Zero Makarov rounds, no weapons, and tin cans out the ass. A 1911 with no ammo...and I hear grunting, close,...its the damned Hoppers!!!!

They come hopping in...at this point, if you can imagine in your mind, I am kiting like 5 hoppers and now...Sprinters (walking indoors), through the isles of the Market...I get them in the corner and work my way back to the rear of the Market open the double doors and there is a damn zombie right there...I drop him with the AKM..zero bullets left...one of the guys inside is too close...I have to go outside....but then I remember I have a smoke grenade, two in fact.

So I throw my smoke grenade just outside the open back door of the Market and I go back inside the far side back door (there are four double doors). In amazement I watch all of the Zombies walk towards the smoke grenade. I move back up to the front of the store and they stop coming....they aren't chasing me!!! They are congregated on the back door now...grunting and growling but not after me.

I then used an Empty Whisky Bottle at the front double doors of the Market. I broke it on the door in a fail ass throw attempt but sure enough here they came to investigate that noise....after they came to the front door to investigate they dispersed...I'm now completely safe.

For now.

Summary: I successfully used a Smoke Grenade and an Empty Whiskey Bottle to lose a horde of zombies.

Using a building large enough to pack a few zombies in, a barn would work, gather them up, enter the building luring them en, then exit the other side/exit and drop a smoke grenade just outside one of the exit. Then get out of line of site. Quietly. You can just aggro them again if you make noise.

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