stingzer 10 Posted July 29, 2012 Here are some things I think will make day z a much better experience.1) any player on day z has to use a specific profile name (similar to Xbox live) which is linked to there forum account and their CD key, at the same time enable names in game when you have been killed and when the player is next to you e.g 10m. this would allow hackers/exploiters to be caught by players as well as battleye.2) increase the direct chat distance significantly, the social aspect of the game when I started out was my favourite part however i don't think you should be able to talk to someone from one end of the map to another but i defiantly think the 40/80m radius is way to low (not for realism but authenticity)3) remove sandbags/wire/bear-traps. they add nothing positive to the game whatsoever, or have them in predetermined locations where the player can activate them but cant choose where they are e.g. for fortifying a roof4) the starting out character has a bulletproof vest and ammo pouches and I think a civilian skin would suit the game far more.5) more dynamic loot spawns like helicopter crash sites, e.g broken tanks, apcs ect that spawn military grade gear.6) more dynamic environment, similar to helicopter crash sites. inside the arma editor there are small bunkers and buildings, having these scattered around the map randomly would change the game abit each time.7) give new players a makarov for first 3 lives, although most of you say the games to easy, for someone who has never played arma 2 or dayz before the game can be really off-putting at first8) track server nuking and reset character upon next login9) change the number of days alive to actual time alive in game in hours/daysthat all I can think of at the moment ill add more later Share this post Link to post Share on other sites
stingzer 10 Posted July 29, 2012 10) to eat tinned food you must have a tin opener11) gut animals with a hatchet as well as a knife but reduce the meat gain from it as its harder to cut12) new animation to show friendliness e.g press shift+2 to wave, thumbs up or dance what ever just anything that's quick and can help prevent shoot on sight13) instead of finding full magazines you need to find bullets and a magazine, this makes finding a working gun harder and more realistic14) reduce effectiveness of night vision either reduce its range or add battery life to it15) make bleeding only last a short while unless arteries are hit then it requires bandaging and increase zombie hit damage to balance out the difficulty Share this post Link to post Share on other sites
Yatagan 62 Posted July 29, 2012 I think the seperation of bullets and magazines would be cool, but I'm not sure how easily he could change that.I think all nightvision/flashlights do need to be battery powered. This seems like it's planned as flashlights say what batteries they 'need' already.The one I agree with most is more dynamic loot spawns. Even just a crashed car with some loot by it or something. Doesn't have to be a fancy military vehicle. Share this post Link to post Share on other sites
ZombifiedShark 8 Posted July 29, 2012 Absolutley no spawning with bulletproof vest and nvg should have no depth perception. Everything else, I agree with. Share this post Link to post Share on other sites
stingzer 10 Posted July 30, 2012 (edited) Absolutley no spawning with bulletproof vest and nvg should have no depth perception. Everything else, I agree with. I am saying that we shouldn't spawn with one, i want to see the starting character look like he/she has been swept on shore e.g. ripped clothes and no vest/poutches. although this would require new character models which would be more for the standalone project, there are still civilian outfits in operation arrowhead/ pmc Edited July 30, 2012 by stingzer Share this post Link to post Share on other sites
stingzer 10 Posted July 31, 2012 16) implement a warning leaving area system, e.g. when the character goes into certain coordinates on the map they will die after 5-10 seconds, this makes tent city's easier to find and vehicle hoarding less of an issue17) make some fuel pumps empty randomly, this makes vehicles harder to run and makes people think about fuel consumption18) integrate clans and survivor/bandit groups into the forums e.g, join groups, organise teams, group statistics.19) extend the best part of the game ( first 30-50 mins) make loot more scarce make hospitals have limited supply's, make people go into other towns for gear rather than just cherno/nw airfield once. make cans of coke/pepsi more important by having some lakes contaminated ( this can be shown by having dead zombies in the water)20) make people want to play at night time by increasing loot spawns and decreasing nvg and thermal view distance Share this post Link to post Share on other sites