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Tvayumat

A new player's review (WARNING: Rampant whining ahead)

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Atm the gameplay is "broken" by its own popularity, that attracted CoD players and such.

There's nothing you can do about it. Don't think that a strategy exists, they are just "dumb", because they doesn't care to die, since they can respawn again a moment after.

If you believe that making a squad of several ppl would scare these kids to not shot at you, you're completely wrong, they will shot at you, you'll die, you'll friend will shot back at him.. but you still died. The kid then respaws and he will do the same.. over and over and over again.

Unfortunately there's no solution to this.. well a solution would be to apply "artificial" rules to the game, but you're going to introduce an unrealistic restriction to correct an unrealistic behavior.

They should really give more incentives to not act as an idiot... in example more days you live, more stronger you'll be.. so ppl won't spawn 50 times per hour! That is just ridiculous... but they would care a little more about their "life".

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There's really no good reason not to shoot anyone and everyone. There no penalty for doing so and more importantly, there's no motivation or reward for NOT doing so, whereas killers enjoy the obvious loots that come from picking over a corspe. I'm not entirely convinced that murderers should be punished, but I'm certain that those who choose not to kill should somehow benefit from their decision. I really WANT to play the good guy, but there's simply too much risk given the current atmosphere.

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fix direction communication pls thx

The DayZ staff cannot 'fix' direct communication, we've said this countless times before. It's an Arma II Bug, the dev's of Arma II are working on it, it will be updated when it's ready.

You can use the beta patch to fix it.

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Don't rush in to a dangerous situation like in your example and you'll live a lot longer.

The mod isn't about trust it's about survival. :)

I get the argument BM--the question is is this just another FPS NooBKillah opportunity' date=' or something really different in a game?

Personally, I'd like a big enough and varied enough world for everyone--from the killers to the builders--to play. If it is just kill or be killed, the game will burn out quick; folks will get bored after killing Bean Boy the 3000th time and head off to COD XVIII, Revenge of COD XVII.

As it is now, there is no real motivation not to kill and loot; that's been a problem in MMOs since Ultima Online started back in the 90s (and it almost killed that game in the crib).

If it was all about that level of survival (kill em, take stuff, repeat) then the human race would have died out in the caves. :)

[/quote']

It looks like you consider the core element of DayZ (survival of the fittest) to be an actual problem. It looks like DayZ isn't for you.

If you want to make friends, it's best you make them outside the game. Experienced players value their beans and would rather not risk losing them to other people.

I find the best way of making friends is approaching them unnoticed, and stand behind them doing something like saluting or the friendship dance. When they realize that if you wanted to kill them you would have already, they usually won't try to kill you back. Though there's always the risk of them just being dicks or freaking out when they notice you and killing you anyway.

I suggest you join a clan if you want friends to play with long-term.

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Don't rush in to a dangerous situation like in your example and you'll live a lot longer.

The mod isn't about trust it's about survival. :)

I get the argument BM--the question is is this just another FPS NooBKillah opportunity' date=' or something really different in a game?

Personally, I'd like a big enough and varied enough world for everyone--from the killers to the builders--to play. If it is just kill or be killed, the game will burn out quick; folks will get bored after killing Bean Boy the 3000th time and head off to COD XVIII, Revenge of COD XVII.

As it is now, there is no real motivation not to kill and loot; that's been a problem in MMOs since Ultima Online started back in the 90s (and it almost killed that game in the crib).

If it was all about that level of survival (kill em, take stuff, repeat) then the human race would have died out in the caves. :)

[/quote']

It looks like you consider the core element of DayZ (survival of the fittest) to be an actual problem. It looks like DayZ isn't for you.

If you want to make friends, it's best you make them outside the game. Experienced players value their beans and would rather not risk losing them to other people.

I find the best way of making friends is approaching them unnoticed, and stand behind them doing something like saluting or the friendship dance. When they realize that if you wanted to kill them you would have already, they usually won't try to kill you back. Though there's always the risk of them just being dicks or freaking out when they notice you and killing you anyway.

I suggest you join a clan if you want friends to play with long-term.

I don't disagree with what you are saying, and yes, joining a clan is the best option for the way I like to play. My point is that the game isn't an absolute--which is what makes the mod fun. If it was just PvP, there are better games out there, with newer graphics, and so on.

The "core" of the game, as you put it, is what the individual player makes it. If you make it 'survival of the fittest' from the start, that is what the game is to you. And that is cool with me. If you make it "how can I survive alone" then that works too. If you make it "I want to work with a team" that is just as good.

The wrong attitude, IMHO, is to make the game X...where X just happens to be your game play style and preference...and where Y is absolutely wrong, stupid, and so on. That is the nature of many of these rants (from "I just wanna kill zombies" to "lookit me, I'm l33t Noob Killah")--both sides see this mod as an absolute, when it really is (and I agree totally with you here) a survival game. What makes it cool is that you get to pick out how you want to survive. Want to prey on the weak? Ok, that is a tactic. Team work? Ok, that too. The game is set up for all of it, which is what makes this game so popular.

Example: If you nerf banditry in favor of survival (e.g., you make it so a dead survivor has 0 stuff on him, for example), then you get another zombie horde slog. Not really all that fun and would just get boring quickly--and there are a lot of mods and games out there already just like that. If you nerf survival over banditry (e.g., you respawn with all your gear after dying or dead survivors have extra stuff on them or something like that) you get a CoD or MW clone. That would only appeal to the PvP crowd, and that would damage the game as well. Simply put, either one would destroy what makes this mod so cool.

Personally, I'm enjoying the hell out of the game, even though I die a LOT. Best money I've spent in years on a game. I like team play and especially like hunting down bandits; it appeals to the Batman part of me :)

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