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steffeh

Respawn function m1911/revolver bags?

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I'm not sure about all 4 subjects.. I'm sure atleast one of them got created already.

However, 2 ish patches ago it seemed that the m1911 and the revolver got a HUGE nerf. From one shot per zombie, thei're now 3/5shots per zombie.. It took me 5 actuall shots in their TORSO to kill one with the m1911.. It took me 3 or 4 shots to get one down with my previous revolver, is there an explanation for this? Those guns where pretty sick however now suck hard. Personally i rather use the makarov against zombie's now compaired to the easyness to find the ammo for the m19/revolver / makarov.

The suggestion is simply, i hope the shots requires for a revolver and a m1911 to kill an zombie will be reduced to 2, that's quite nice yet not one shot one kill which makes it too overpowered.. Considering the frequent find of that type of ammo it seem's nice too me.

Subject 2 is the respawn function. We all know that alot of people like to play so now and then with their friend's, new players. Clanmates or plain simply a bunch of friends.. This meansalot of those people including myself use the respawn function several times to globally spawn somewhere near eachother. Example : our goal is to spawn in Chernogorsk, then me and my friends usually say once we spawn between the area's Bay mutnaya and Cap golova we will not respawn and head to cherno from that area. With this disabled respawn option it's getting very annoying to gang up with some friends and shoot your way trough the already camped city's. With the disabled respawn option it requires you to go and run in a horde of zombies, get your skull smashed everytime/broken leg and only then respawn..

The suggestion is simple, put back the respawn option? Or limit it a certain amount of times per X minutes so it could result in not being spammed yet having the ability to end up nearby the location you desire?

subject 3, We know coyote *(24slot)* i believe it was. Is the biggest bag in the game, wouldn't it be nice to have a specific custommized bag for this mod which is even larger? I dont know about you guys but i have my bag's full within notime ( Mostly alice bag sometimes coyote )

My appologies if i did bumped up an old subject of some sort, though i have no regrets creating this topic :P.

subject 4 PS: Can car - glitches be fixed in this mod as well? If so let me know as i got some examples.. Here's one already, a friend and me where riding on a quad.(ATV) The atv crossed a bridge with 3KM/H (speed) and it simply flipped on it's side AFTER hanging in the air for about 5 minutes. I could get it back straight up, however this seems a bad bug to me.. ATV > Bridge > 3KM/H > flipping already? It's understandable if it happens above the 20~ ish km/h but 3km/h is simply ridicilious..

Let me know if that kind of issue's can be solved as well.

Thanks

Edited by steffeh

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Last Arma patch changed weapon damage, not a DayZ update, so the change has nothing to do with DayZ itslef and Rocket cannot do anything about right now..

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that's too bad as the m19 was my favorite weapon :( Now the makarov which i used to hate seems to become my favorite :P

edit now i putted the tags in my topic i saw 4 topics with the respawn thingie... Uch sorry guys ><

EDIT: Has it been reported yet at all that certain zombie's stand in a town like a complete moron, just ONLY hitting you once you're about 1meter away from them? As well certain zombies sprint to you from atleast 100/200meter distance.. Even if we simply stand/walk and not shoot..

Edited by steffeh

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