miragexl 33 Posted July 29, 2012 (edited) Where is the file with the 'hackers' scripts.Had someone bomb our server and Im not the owner but a admin and havn't had a chance to talk to the admin yet as we are in opposite time zones.Thanks Edited July 29, 2012 by DayZ Morgan Share this post Link to post Share on other sites
ryahn 112 Posted July 29, 2012 Who hosts your server? If its HFB, I will just need the Location ID (US XXX) Share this post Link to post Share on other sites
Sanadorn 6 Posted July 29, 2012 Depends who your host is... If it's HFB they are supposed to be under the log viewer section but all of the files are empty and it's been that way since the 24th.If you have file structure access on your host try \\cfgdayz\\BattlEye under your ArmA II server install directory. Share this post Link to post Share on other sites
Mad_Vengeance (DayZ) 31 Posted July 29, 2012 Its usually in cfgdayz/battleye/scripts.txt Share this post Link to post Share on other sites
miragexl 33 Posted July 29, 2012 5 Bo_Mk821 htelepos 1 Teleport1 Trigger !"call BIS_fnc_inTrigger" !"if (isnil 'BIS_fnc_sceneCreateSceneTrigger' || false) then {"5 aa12//5 Alex //triggers at locALEXec, useless anyway5 Alexenderp$ck5 Alexenderpack5 azp855 bomblauncher5 teled5 Troopman5 Troopmon5 U-NO-5 gau5 Gerk5 "God mode"5 GodMode5 hacks5 Infammo5 "Infinite Ammo"5 InfiniteAmmo5 KillplayerIs that proof? Share this post Link to post Share on other sites
Sanadorn 6 Posted July 29, 2012 No scripts.txt is the file that BattlEye looks at for your local configuration... as in what scripts to kick/ban for on your server.To actually *see* what scripts players/cheaters are running you need to look at scripts.log 1 Share this post Link to post Share on other sites
miragexl 33 Posted July 29, 2012 That is the scripts.txt Share this post Link to post Share on other sites
miragexl 33 Posted July 29, 2012 My scripts.log just says //new Share this post Link to post Share on other sites
Sanadorn 6 Posted July 29, 2012 (edited) My scripts.log just says //newAh then you're a HFB customer?We can't edit our scripts.txt to even *add* new hacks to it sooooo seeing the log doesn't help anyway.They made a change a few days ago that glitched all of the log files so they no longer record anything. At least it coincided with a change they made, might be DayZ but I doubt it. Edited July 29, 2012 by Sanadorn Share this post Link to post Share on other sites
miragexl 33 Posted July 29, 2012 So that previous obviously wasn't supposed to be there script is not reportable? Share this post Link to post Share on other sites
miragexl 33 Posted July 29, 2012 ////1 "player addAction" //already covered by addAction1 "player action"1 "vehicle player setPos"1 "vehicle player setPosASL"5 "(vehicle player) addEventHandler [\"handleDamage\", { false }];"5 "player addEventHandler [\"handleDamage\", { false }];"5 "attachObject player"1 "(vehicle player) setPos"1 "(vehicle player) setPosASL"Still not proof? Share this post Link to post Share on other sites
Sanadorn 6 Posted July 29, 2012 You're just quoting out of scripts.txt which has nothing to do with player conduct on your server it merely tells your server's BattlEye client how to handle certain script executions.Part of the reason the scripts.log files is empty, I'm guessing, is because the new BattlEye version requires a new scripts.txt to tell it to log stuff to the scripts.log file... For example in your post each line with a 1 in front of it tells the BattlEye instance on your server to write that line to scripts.log. 1 Share this post Link to post Share on other sites
miragexl 33 Posted July 29, 2012 Ah right thanks for the help; shame i can't do anything to counter these guys. Share this post Link to post Share on other sites
ryahn 112 Posted July 29, 2012 I have updated your scripts and hopefully the tweak I made to your scripts.log will fix the logging problem. Share this post Link to post Share on other sites
Deezc4g 8 Posted July 29, 2012 I'm currently trying to help a admin. hes to busy to deal with all the hackers etc. if i add to the scripts file it will kick anyone who tries to use a script? (do i have to put in the exact script?)can anyone supply me with a file that has a lot of the scripts on it already? Share this post Link to post Share on other sites
Sanadorn 6 Posted July 29, 2012 (edited) The devs for dayz distribute a default scripts.txt along with the dayzmodDEFAULT install package however access to that file is only granted to server hosts sooooooBit of a pain;Check out the replies in this thread for some examples but ultimately you need to tune it for your server and your level of comfort/knowledge of BattlEye's peculiarities. The scripts.txt file must begin with //NEW or BattlEye will rename the file to scripts_old.txt upon your next server restart. This, and a lot more, is detailed in this thread. Edited July 29, 2012 by Sanadorn Share this post Link to post Share on other sites
james222 49 Posted July 29, 2012 scripts.txt is pretty useless, everyone uses a bypass. Share this post Link to post Share on other sites