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Dogsdogsdogs

Military compound with hostile NPC; solution to lack of end game

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First let me preface by saying I know this is a sandbox game and that we're supposed to make our own fun, at the moment however I feel we lack the tools to do so. My suggestion is not a 'raid' or 'dungeon' it is simply a means of instigating and facilitating squad vs squad play, squad co op play and a means of moving high geared players away from cherno and elektro toward an environment that is more suited to their current equipment.

I propose a four walled, one entry, one exit, military style compound held by human NPCs who have the same health as player characters and have weapons that deal the same damage as they do when wielded by a player character. The NPCs would be equiped with mid-tier weapons such as akms, ak74s etc. to prevent tplayers simply farming the NPCs themsleves and ignoring the main objective of the zone.

Within the compound would be barracks like that found at the NW airfield, these barracks would need to differ from their NW airfield counterparts in order to justify how difficult they are to access, perhaps allowing these barracks to spawn heli copter crash site loot as well as standard barracks loot or giving these barracks a higher chance to spawn weaponry as opposed to generic or trash loot.

Given that there would be numerous NPCs that had the capability to one or two shot players from afar, to successfully take the compound and gain access to the barracks players would need to group up and work together.

Due to the quality of the loot inside the compound, the compound and surrounding area would be a highly contested zone. This not only facilitates squad vs squad play as opposing squads compete to secure control of the compound but also squad on squad cooperation as seperated neither may have the required strength to take the compound.

Squads may also attempt to farm the barracks by taking control of the compound for an extended period of time, this would facilitate seige gameplay as one squad attempts to defend the compound from another while at the same time contending with the respawning NPCs within.

This compound would help to alleviate many of the percieved flaws in Day Z's current gameplay.

a) It would be an endgame alternative to NW airfield camping or mindless cherno/elektro pvp.

b ) It facilitates squad play as well as squad vs squad pvp, giving those players who are a part of squads something to do other than hoarde/farm NW/pvp on the coast

c) Brings a new element in seige gameplay as well as the seizure and occuptation of an area that would come under attack from npc and players alike.

d) Takes experienced players away from the coast and newer players and gives them an actual, quantifable objective other than sniping/pvp

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There are lots of opportunities to fight AI soldiers in ArmA, I go to DayZ to fight zombies. If a heavily geared, bored DayZ player wants to shoot at a target that has human-like stats and deals human-level damage, then the obvious choice is to go to Cherno or Elektro and fight humans. If you want a stand-up fight, there's a whole video game that you paid between 17 and 40 dollars for that can effectively simulate a military engagement of that scale and type.

And if you're going to have a military stronghold in the game, that implies that some vestige of civilization remains, that there are still healthy soldiers following orders from a government and maintaining a base in Chernarus, which wrecks my whole idea of what's going on here. It turns all my food hoarding and fellow-human-murdering into ill-advised sociopathy, and I'll probably wind up in front of the Hague on account of that time I saw a guy running from a swarm of zombies and accidentally on purpose shot him and took his beans.

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Imagine helis filled with players laying seige to the fort and successfully taking control of it. And then imagine more helis filled with players trying to take control of the fort against other players.

Oh how glorious that would be.

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There are lots of opportunities to fight AI soldiers in ArmA, I go to DayZ to fight zombies. If a heavily geared, bored DayZ player wants to shoot at a target that has human-like stats and deals human-level damage, then the obvious choice is to go to Cherno or Elektro and fight humans. If you want a stand-up fight, there's a whole video game that you paid between 17 and 40 dollars for that can effectively simulate a military engagement of that scale and type.

And if you're going to have a military stronghold in the game, that implies that some vestige of civilization remains, that there are still healthy soldiers following orders from a government and maintaining a base in Chernarus, which wrecks my whole idea of what's going on here. It turns all my food hoarding and fellow-human-murdering into ill-advised sociopathy, and I'll probably wind up in front of the Hague on account of that time I saw a guy running from a swarm of zombies and accidentally on purpose shot him and took his beans.

you've missed the point completely, it isnt about killing NPCs, the zone facilitates pvp - organised, tactical pvp which is the closest thing to an endgame this game will ever have.

in regards to your 'it breaks my immersion' where do you think all these heli crash sites come from? someone is controlling them.

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you've missed the point completely, it isnt about killing NPCs, the zone facilitates pvp - organised, tactical pvp which is the closest thing to an endgame this game will ever have.

in regards to your 'it breaks my immersion' where do you think all these heli crash sites come from? someone is controlling them.

If you were surviving in an apocalypse, why would you put yourself into caged combat? That's just fucking stupid. This isn't WoW, there shouldn't be an ''Arena''. This game is meant to be played with goals determined by the player, there are no missions, or objectives. If you wan't to cage yourself in a small map fighting other players, go try Call of Duty.

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Why not add compounds that players can control instead.

there has to be some incentive to control them though, such as loot, but if the loot can easily be farmed eg. there is no respawning NPCs within, then it becomes too easy to hold and too easy to loot.

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If you were surviving in an apocalypse, why would you put yourself into caged combat? That's just fucking stupid. This isn't WoW, there shouldn't be an ''Arena''. This game is meant to be played with goals determined by the player, there are no missions, or objectives. If you wan't to cage yourself in a small map fighting other players, go try Call of Duty.

if you were surving in an apocalypse why would you stand on top of a rooftop and shoot at people? if you actually in an apocalypse you'd die and wouldnt respawn on the coast, its a game, accept it. Edited by Dogsdogsdogs

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I think this is a great idea though to keep people from farming loot I think NPCs and loot should only spawn every restart like heli crash sites? And for the "immersion" aspect, it could be controlled by a bandit element or something?

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there has to be some incentive to control them though, such as loot, but if the loot can easily be farmed eg. there is no respawning NPCs within, then it becomes too easy to hold and too easy to loot.

Incentive 1: A compound will become a viable place for trade, first aid and relative security.

Incentive 2: A compound will become a base area for communities, clans and gangs.

Incentive 3: Make tents only save items as long as your character is alive. Compounds are the only location to permanently store gear.

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What i was thinking before is having an NPC (maybe army/government) or something of the sorts randomly spawning and taking control of different parts of the map and when this happens a broadcast goes out to everyone on the server to go and try to take control or get as much loot from the area as they can, once cleared or whatever have the event start in other parts of the map every couple hours.

PS, this could also work with other events? Saying a NPC survivor needs an escort and if you succeed with helping him you get some loot for it, the possibilites are limitless. What do you think?

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If you were surviving in an apocalypse, why would you put yourself into caged combat? That's just fucking stupid. This isn't WoW, there shouldn't be an ''Arena''. This game is meant to be played with goals determined by the player, there are no missions, or objectives. If you wan't to cage yourself in a small map fighting other players, go try Call of Duty.

So the players should have the option to make their objective to cage themselves into an arena fight. You said it yourself.

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why does arma not have a PVP server? If we did, maybe people would be less trigger happy in DayZ and more trigger happy in a pvp server. It would be nice to see some capture the flag or destroy the base on Utes. Dont say: "Go play COD" cause COD doesnt have the physics and simulations this game has.

How about it? Someone go start a PVP server on Arma 2

Edited by VISION305

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IMO, NPC's are a 'easy' option to add some basic interest to the game. But very quickly - just as with the Z'ds - people will figure out their weaknesses/exploits and they will become just another mild anoyance with little challenge.

Thats why i think that things like the 'bunkers' mentioned should be a tool for player-driven story telling. NPC's are limited by their very nature - give players the tools to take on NPC-like roles, whithout dictating to them what to do with the tool, and that is a formula for a dynamic/unpredicable and challenging gameplay (IMO).

Edited by Hoik

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IMO, NPC's are a 'easy' option to add some basic interest to the game. But very quickly - just as with the Z'ds - people will figure out their weaknesses/exploits and they will become just another mild anoyance with little challenge.

Thats why i think that things like the 'bunkers' mentioned should be a tool for player-driven story telling. NPC's are limited by their very nature - give players the tools to take on NPC-like roles, whithout dictating to them what to do with the tool, and that is a formula for a dynamic/unpredicable and challenging gameplay (IMO).

Do you have a link to the bunker suggestion?

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