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Dogsdogsdogs

Military compound with hostile NPC; solution to lack of end game

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First let me preface by saying I know this is a sandbox game and that we're supposed to make our own fun, at the moment however I feel we lack the tools to do so. My suggestion is not a 'raid' or 'dungeon' it is simply a means of instigating and facilitating squad vs squad play, squad co op play and a means of moving high geared players away from cherno and elektro toward an environment that is more suited to their current equipment.

I propose a four walled, one entry, one exit, military style compound held by human NPCs who have the same health as player characters and have weapons that deal the same damage as they do when wielded by a player character. The NPCs would be equiped with mid-tier weapons such as akms, ak74s etc. to prevent tplayers simply farming the NPCs themsleves and ignoring the main objective of the zone.

Within the compound would be barracks like that found at the NW airfield, these barracks would need to differ from their NW airfield counterparts in order to justify how difficult they are to access, perhaps allowing these barracks to spawn heli copter crash site loot as well as standard barracks loot or giving these barracks a higher chance to spawn weaponry as opposed to generic or trash loot.

Given that there would be numerous NPCs that had the capability to one or two shot players from afar, to successfully take the compound and gain access to the barracks players would need to group up and work together.

Due to the quality of the loot inside the compound, the compound and surrounding area would be a highly contested zone. This not only facilitates squad vs squad play as opposing squads compete to secure control of the compound but also squad on squad cooperation as seperated neither may have the required strength to take the compound.

Squads may also attempt to farm the barracks by taking control of the compound for an extended period of time, this would facilitate seige gameplay as one squad attempts to defend the compound from another while at the same time contending with the respawning NPCs within.

This compound would help to alleviate many of the percieved flaws in Day Z's current gameplay.

a) It would be an endgame alternative to NW airfield camping or mindless cherno/elektro pvp.

B) It facilitates squad play as well as squad vs squad pvp, giving those players who are a part of squads something to do other than hoarde/farm NW/pvp on the coast

c) Brings a new element in seige gameplay as well as the seizure and occuptation of an area that would come under attack from npc and players alike.

d) Takes experienced players away from the coast and newer players and gives them an actual, quantifable objective other than sniping/pvp

Edited by Dogsdogsdogs
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I like this Idea, something like this has been proposed quite a couple of times but an official statement has yet to be given on these things, I'm all for NPC-contested areas, heck, even convoys (like 1 per server). Just SOMETHING in the game world that makes it more interesting/dangerous/thrilling. I've pretty much arrived in endgame and don't know what to do, even crashsites can't offer me anything anymore, a base with npc's however would gather my attention and it'd be a lot of fun for me and my group to try and clear/hold it.

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No thanks, not interested in an endgame that centers on PvE when the only part of the game I've enjoyed up to that point is PvP.

People who think every game needs an "endgame" really need to think again. "Endgames" are required for games with monthly fees. Other games don't need one at all. SImply put, if you don't enjoy the game without an endgame then why on earth would you spend the time playing to get to an endgame? I find it mind-boggling.

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