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MasLegio (DayZ)

Force Quit = Punishment?

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Sometimes my graphics driver crashes and I have to force quit out of the game. When I did it the last time today I was unconcious when I logged back in.

Is this the punishment for forcequitters when they had PVP death?

if so it needs to be adjusted to it does not punish those with technical problems.

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Unfortunatly this is a problem that has been around since the beginning of persistant multiplayer gaming.

It is impossible to determine who is 'cheating' by closing their client from who has genuinly suffered a crash.

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Unfortunatly this is a problem that has been around since the beginning of persistant multiplayer gaming.

It is impossible to determine who is 'cheating' by closing their client from who has genuinly suffered a crash.

Why would you even care ?

On disconnect character should stay ingame for additional 2 to 5 minutes so everyone should make sure they log off at "safe" spot.

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IKShadow has pretty much the only safe and effective way to stop cheaters without punishing tech problems.

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Unfortunatly this is a problem that has been around since the beginning of persistant multiplayer gaming.

It is impossible to determine who is 'cheating' by closing their client from who has genuinly suffered a crash.

Why would you even care ?

On disconnect character should stay ingame for additional 2 to 5 minutes so everyone should make sure they log off at "safe" spot.

Maybe there could be some kind of countdown before your character gets logged off. So in those 2 to 5minutes of logging out that your character is there you can still control him. Like look around and etc. So you arent much of a sitting duck.


but if you forcequit and your body is dead i think that the body should remain!

Cause it would kinda suck if you have to sleep so your character is there for 2 to 5 mins and when you dc cause you need to sleep it so happens that a player see's your body and shoots you dead then takes all your stuff. So then you wake up to nothing. that would suck.

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IKShadow has pretty much the only safe and effective way to stop cheaters without punishing tech problems.

So how is, say, crashing in the middle of a gun-fight, or run through town and subsequently having my character standing idle, able to be killed for the next two-five minutes not punishing to tech problems? My game blue-screens more than it probably should. I don't know the cause nor what I can do to fix it. I don't see how this idling method would benefit those people who have crashes and disconnects at all. Find a better way if it's such a huge deal. Right now the concern should be on the multiple accounts of hackers taking over servers and destroying the playability. Such as EU3 last night with all the chaos.

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