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Katana67

More Dynamic Loot Spawns! [Immersion]

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I really like the idea of the crashed UH-1Y's over the ultra-campable barracks. Don't get me wrong, static military bases should totally be left as is. But there should be more in-depth options for rare dynamic loot spawns.

For example...

Out in the wilderness, there is nothing. There are trees, hills, and maybe a few camps if you're lucky.

What if, a Chemical-Biological Weapons Development bunker were to spawn out in the wilderness randomly on a server by server basis? It would provide for a more in-depth loot spawn than just a helicopter with loot splashed randomly across a field. It provides a fun side-event, which could produce some great loot and great stories.

Plus, it would be up to the player to -find- the damn thing, and it wouldn't be hyper-campable.

I think we should look into spawning some buildings on a random basis, rather than just helicopters. Hell, it doesn't even have to be random, just varied. Say, this bunker has a chance to spawn in the woods outside of Zelenogorsk, Petrovka, or X.

Other examples would be abandoned military bases, abandoned villages, abandoned camps, abandoned trucks... all of this could be created and randomly spawned to give the world a more authentic and interesting feel, whilst giving the player more to find/do.

Thoughts?

EDIT - On the subject of lore, I think it needs to be established how the infection spreads and what could possibly be the cause. Storytelling elements should exist ambiently in the game to some minor degree, like the radio broadcasts, all that jazz.

Edited by Katana67

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