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bogroll (DayZ)

Weapons Nerf - Rocket responds

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Were any guns changed that are not in DayZ? If not, well to all those "It's just bohemia changing Arma, has nothing to do with DayZ reasons" BS.

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All I hear is a bunch of whining over an alpha mod that has nothing to do with the balancing of the original game.

It really is a testament to Rocket's innovation that his forums are filled with people who don't know what the fuck they're talking about.

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Were any guns changed that are not in DayZ? If not, well to all those "It's just bohemia changing Arma, has nothing to do with DayZ reasons" BS.

I don't know why you want to believe in a conspiracy theory so badly.

Anyways, all it is is weapon rebalancing.

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Were any guns changed that are not in DayZ? If not, well to all those "It's just bohemia changing Arma, has nothing to do with DayZ reasons" BS.

Yes, this post is directly from the CEO.

"Makarov, 545x39, .45, .303, Slug745 and Sa-61 ammo were more powerfull than they should be"

http://forums.bistud...l=1#post2196356

Edit: Just realized the exact same link is in the post above. Derp.

Edited by CommodoreFrank

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It's an alpha yeah.

It's BiS's patch yeah. Gawd. repeat to fade.....

I couldn't give a rats arse cheeks about how much it takes to kill a zombie. They are meant to be scary thus best avoided. However 9 .45's to kill a survivor is just plain wrong. Especially as you've got to re-load to finish the job.

We ought to be more concerned about how BiS is shitting over Rockets endeavours with this. That is the important point: He wasn't aware of the new changes, even though he is directly employed by them. He's making them big wonga right now.

BiS surely must have known what the changes were and how they would affect DayZ. Example: The Lee Enfield, a gun which is practically never used in a MilSim like Arma2 required drastic nerfage? Really?

Rocket stated that weapon balancing was way down the list of things to do. Then BiS went ahead and did it for him.

Edited by bogroll

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