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Cirzaar

Safe Zone

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A place to form groups and interact. A gated community where there are no zombies nor player fights.Where you are able to find a partner. Nothing special just a few camps if possible. A half in-tact city at best. Show this to your friends in hopes it will gain popularity and become a reality.

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Think its a pretty good idea myself, but you need to think about people camping around it waiting for someone to step outside the barriers just to get a shot :/ Still, i like it :)

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Think its a pretty good idea myself, but you need to think about people camping around it waiting for someone to step outside the barriers just to get a shot :/ Still, i like it :)

Once the game goes stand alone they could make such a thing instance based so that nobody could camp the outskirts. You KNOW that would become rampant otherwise.

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Really, I am new and just bought the game i have only played it before at my friends house. Can you tell me more about the safe zone? I have never heard of it.

Edited by Cirzaar

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Once the game goes stand alone they could make such a thing instance based so that nobody could camp the outskirts. You KNOW that would become rampant otherwise.

I think that sounds like a really good idea actually! Guess we'll just have to wait and see what happens

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This is a terrible idea and you are terrible at the game if you want this.

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Safe zone where you could trade stuff and meet other survivors would be great. I´m thinking like the Bar in Stalker. Without hackers and server hopping ghosters ruining it with ease this could be done in a game already. Freeside traders are trying to do something like this from time to time, no?

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Nah, they should try to reduce FPS lag etc so servers can hold more players, any safezone in this game would have to be player made.

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I was thinking, making the churches safe zones. Once you enter you walk, you lose the power to shoot your gun into or inside the church. this would also help with people doing trades.

And just like hospitals zombies cant get in.

Edited by Robert Shannon

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I have to respectfully oppose this idea. The core value of this game is that everything is player created, Rocket just adds the tools. . There's really nothing stopping player created safe zones right now. Take some barbed wire, sandbags and a few friends to Cap Golova, block off the peninsula and guard the entrance, the water and have someone in the lighthouse with a sniper rifle. Bam! Safe Zone. To allow players to effectively implement their own safe zones though, some more fortification options would need to be added. Allow players to find HESCO barriers as loot, like sandbags. Maybe allow players to put up walls made of corrugated tin roofing or some similar scavengable material. Give us the ability to build very rudimentary buildings, like a lean-to, a basic log watchtower (like a deer stand), a big thatched overhang, things that humans can figure out intuitively. Every human can figure out how to nail together a few pieces of wood (cut with your hatchet, nails and hammer added as tools) together to make a basic structure, or that if you tie a rope between to trees and throw a tarp over it, you have a makeshift tent. I've heard the idea of lootable blueprints thrown around, but I think thats outside the scope of the game. Even if some once-living Chernarussian architect had seen fit to draw a blueprint for a crappy wood shack, the average person has no idea how to read a blueprint, and even if they did would lack the tools and measuring equipment to build something of a complexity requiring blueprinting. So I think more options and optimizations should be added for fortification and rudimentary building, but as far as a forced safe zone, I feel that would take away from the tense feeling of the game, which is really something you have to enjoy to play Day Z

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