Borncraven 0 Posted July 28, 2012 Introduce Trains: indestructible moving vehicles. When inside one, you are invincible, but once left alone anyone can use this vehicle.Flue is coal found at medium>high industrial locations. Spray paint: players can tag areas so gear can be found faster. E.x. tag a wall above a military spawn with a X. Spray paint will have a symbol system of predetermined objects. Such as the X example or an arrow. Colour could be introduced and even glow in the dark paint(would only area during night time, much like chemlights; that could not be extinguished.) Share this post Link to post Share on other sites
thegreattriscuit 15 Posted July 28, 2012 (edited) I'll buy that (the spraypaint idea, that is)... not really to mark loot, per se... since the vast majority of players are using maps for that anyway... but a slightly more discreet way to mark locations for other players... mark a campsite, mark a sniper zone (you could be sneaky and tell your friends "I'm watching deer stands with a green circle... " so they know to avoid them which leaves you free to take long distance shots without trying to contact everyone you know that might be on the server and make sure it's not a friend of yours... or be more overt, and use the markings as a clear territorial boundry... "everyone passing through this area without authorization will be fired upon", etc...).Larger clans could lay claim to a whole town that way... "Zeleno is OURS", etc... I'm all for better ways to communicate with strangers, and this would fit into that. Edited July 28, 2012 by thegreattriscuit Share this post Link to post Share on other sites
Borncraven 0 Posted July 31, 2012 Ok no Trains, Reactive Fauna: animals(hogs,cows,deer,rabbits): the goal is being able to watch a fauna and be able to track a player. Example, moving through an area your character come upon an animal. It sees you and darts moving at a high speed away from you. Player(John) then see's this deer(animal) run across his screen. He becomes aware of you, shot taken. Share this post Link to post Share on other sites
fap 9 Posted July 31, 2012 Ok no Trains, Reactive Fauna: animals(hogs,cows,deer,rabbits): the goal is being able to watch a fauna and be able to track a player. Example, moving through an area your character come upon an animal. It sees you and darts moving at a high speed away from you. Player(John) then see's this deer(animal) run across his screen. He becomes aware of you, shot taken. Animals running away... this is an ok idea, though they probably already have it planned, and it's probably on the bottom of the importance meter. Share this post Link to post Share on other sites
Borncraven 0 Posted August 1, 2012 Fine Reactive Fauna, goodbye. Not very important but a very fun idea>Forest Fire: random storms triggered by lighting starting a forest to catch fire. Simply imagine, out running a forest fire to find you and your buddy have survived for five more minutes. Forest fires burn down the surrounding forest, regrowth can be by time or server reset. Very high random chance of occurring. Fire kills all, creates a lot of smoke much like fog. You can out run the fire if running in standing "stance".Gun6linger Share this post Link to post Share on other sites