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Yatagan

2 Saves. One for private/fun with friends, and one for open public gameplay.

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Hello,

So the devs have a rule. A very good rule and I think is a very good idea and prevents a lot of abuse and clan takeovers. I'm of course talking about the rule where you cannot have a private server. This would allow players to stockpile weapons without other players interfering. They could then join a full server and own everyone with their stuff.

However, plenty of people out there still wish to play without other people around, and they are punished. Me and my friend are sick of the attitude in this game and how Every. Single. Person. we encounter shoots us on sight without any questions or hesitation, even if we are unarmed and say friendly.

I have an idea. This would let people play alone or with friends and nobody else, without allowing them to stockpile and move things onto a full server for some easy PvP domination.

Have two character saves. A local one, and a @Hive one. The server choses which to load. For example, I make a private server for just me and my friend. We would use our Local saves. They are just saved on our computers. We use them in our game and we don't have to deal with people. Then if we feel like playing legitimately with others again, we join a server with, say, 45/50 people. That server is @Hive enabled, so it loads our seperate @Hive save, and we must restart. Thus preventing us from stockpiling or abusing the 'solo' play mode. Then if we move back to my private server, it loads that Local save again.

I really hope something like this is implemented soon, as the game is no longer any fun when I die literally every 10 minutes from dicks who just shoot EVERYONE. I understand that bandits and PvP are a crucial part of legit play, but it's no longer fun when 100% of the people are bandits. However I also understand why you have Hive and no private servers, and I certainly agree with that and hope they are kept seperate. I just want you to implement something to allow people to play privately on a seperate save.

I love Dayz and think it's amazing. (Except this bloody bandit mess :P) Keep up the great work. :)

Regards,

Yatagan

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I disagree, but amazing effort into the topic.

Edited by Guardian angel

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If Rocket gets his way, there is going to be a single sharded server for all of DayZ (similar to EVE). There may be no such thing as a private server at that point. Not sure how this will play out but I'd much prefer that over the above option.

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If nothing like this is ever implemented (Which I do understand), then somehow, somewhere, something needs to be done about the fact that literally 99% of players are complete *jerk* bandits. I've been playing nonestop and I have yet to meet a single person to didn't try to snipe me from the bushes. Doesn't matter if I have a hatchet, a handgun, a tactical nuke launcher or no weapon at all... Everyone tries to kill me the instant I enter their vision.

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I'm hoping it's going to get slightly better when people start receiving bans for DC'ing and server hopping.

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I'm hoping it's going to get slightly better when people start receiving bans for DC'ing and server hopping.

Yeah. I've had countless people attack me, and I return fire and move in on them, only to find that they are gone. They'll enter a one door building and I run in guns a-blazin or use a grenade or something. Gone. AltF4 or aborted. -_-

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Interesting. You go straight from "give us two characters" to "or else fix the bandit problem". I'm not yet conviced that there IS a bandit problem. The devs certainly don't seem to think there is...

Just because the current experience is not to your liking does not inherently mean there is something wrong with it.

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Interesting. You go straight from "give us two characters" to "or else fix the bandit problem". I'm not yet conviced that there IS a bandit problem. The devs certainly don't seem to think there is...

Just because the current experience is not to your liking does not inherently mean there is something wrong with it.

Like I said I understand why bandits are there, and that it's an aspect of the gameplay, but (and I admit I've only been playing this game for 8 days now, but I probably have damn near 100 hours in it already) Every. Single. Person. I encounter shoots me on sight. That sounds like a problem to me. It's like player morale is low, and one guy got killed no warning, so he started doing that to others and it spread and now EVERYONE does it. I've been killed with absolutely 0 warning literally like 500 times. Doesn't matter what server I'm on, or how many people are on it. It's going to happen to me. That seems like a problem... :/ Edited by Yatagan

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Yatagan, I think the problem is that you (and a lot of people in general) are trying to treat this as if it is THE game. In my own opinion it is not even a game yet, it's a very small collection of game mechanics (under evaluation) which offers little more than an idea of how the game will play out in the future. We have no way of knowing what will be added in (and what will be taken out). It seems to me that way too many people are passing judgements on how this game plays NOW, with an expectation that the final game will play out in a similar manner. I suspect that the finished product may not even be recognizable when compared to these early alpha builds (and I'll admit that worries me a bit but I'm willing to see where it takes us).

Wait until more mechanics have been introduced, and content for that matter. One of the main reasons PVP is so prevalent right now is that there is very little else to do. Wait until instanced underground bases are introduced. Rocket has mentioned that he envisions this being something you could work on for YEARS. It's additions like that that will change the balance of play much better than trying to influence the game mechanics right now to reach the desired outcome.

In short, I'm suggesting that the future CONTENT will have a tendency to balance out the gameplay, rather than introducing specific mechanics at such an early stage to do the same.

Edited by SystemiK

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rocket shouldn't go after eve.

eve is crap imo.

The shoot on sight mentality comes from eve. (Trust noone, everyone who's not blue, is an enemy)

The sandboxiness that is focused on doing the most efficient (adapt or die) comes from eve.

The senseless "i am bored ima going to destroy other people things to laugh at them" comes from eve.

I've never seen a community so full of hatred and "all people who are not my friends are crap and should be killed" mentality like in eve.

I loved the attempts of "i can kill you but i don't cause you are more worth to me alive than dead" at the beginnings of dayz.

But than the "lol L2P noob" players came and destroyed the fun of many, leading to the ever lasting war of the PvEers vs PvPers. But in this game, the PvEers cannot win.

The sad thing is, that the game could have excellent pve capabilities with grouping, fighting zombies, lot of fun and stuff. And awesome PvP battles on the other side.

But you cannot put both things together. PvP always wins, cause in this game environment you can only fight back by doing PvP.

So the best idea might be to split the community into PvE and PvP Servers. Thats how many big games have done it, rather than private and official servers.

My opinion.

Aira

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Yatagan, I think the problem is that you (and a lot of people in general) are trying to treat this as if it is THE game. In my own opinion it is not even a game yet, it's a very small collection of game mechanics (under evaluation) which offers little more than an idea of how the game will play out in the future. We have no way of knowing what will be added in (and what will be taken out). It seems to me that way too many people are passing judgements on how this game plays NOW, with an expectation that the final game will play out in a similar manner. I suspect that the finished product may not even be recognizable when compared to these early alpha builds (and I'll admit that worries me a bit but I'm willing to see where it takes us).

Wait until more mechanics have been introduced, and content for that matter. One of the main reasons PVP is so prevalent right now is that there is very little else to do. Wait until instanced underground bases are introduced. Rocket has mentioned that he envisions this being something you could work on for YEARS. It's additions like that that will change the balance of play much better than trying to influence the game mechanics right now to reach the desired outcome.

In short, I'm suggesting that the future CONTENT will have a tendency to balance out the gameplay, rather than introducing specific mechanics at such an early stage to do the same.

I really hope so. Because I'm not having a very good time playing GetMurderedFromTheDarkSim 1.0. :(

Edited by Yatagan

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Aira,

The shoot on sight mentality comes from eve. (Trust noone, everyone who's not blue, is an enemy)

The sandboxiness that is focused on doing the most efficient (adapt or die) comes from eve.

The senseless "i am bored ima going to destroy other people things to laugh at them" comes from eve.

Aira

None of those things come from EVE.

They are all conditions which arise from our human nature. When you put people into a sandbox we become reflections of ourselves. Those things may well exist in EVE, but they arise from a MUCH darker place than the far reaches of distant galaxies.

Edited by SystemiK

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Like I said in another thread addressing this issue:

Perhaps DayZ keeps track of which character is which from the Player Profile you set inside of ARMA II, AND your CD-KEY.

This way i can have as many characters as i have player profiles, each with their own name, and i can switch between them when i please.

Nobody else can use my characters, even if they have my characters name, because it is also linked to my CD-KEY.

This sounds possible to me since I'm pretty sure HIVE already stores player names.

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