ihax 16 Posted July 28, 2012 (edited) _id = player spawn spawnxxxxxx (xxxxx) xxxxx - #11 hmove "ainjppnemstpsnonwrfldb_still";_dragee attachto [_unit,[0.1, 1.01, 0]];sleep 0.02;xxxxxx (xxxxx) xxxxx - #36 icopter" || _v iskindof "plane")then{_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction";xxxxxx (xxxxx) xxxxx - #55 his] spawn BIS_Effects_AirDestruction";processInitCommands;};if (_v iskindof "tank")then{_intxxxxxx (xxxxx) xxxxx - #36 icopter" || _v iskindof "plane")then{_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction";xxxxxx (xxxxx) xxxxx - #55 his] spawn BIS_Effects_AirDestruction";processInitCommands;};if (_v iskindof "tank")then{_intxxxxxx (xxxxx) xxxxx - #36 icopter" || _v iskindof "plane")then{_v setVehicleInit "[this] spawn BIS_Effects_AirDestruction";xxxxxx (xxxxx) xxxxx - #55 his] spawn BIS_Effects_AirDestruction";processInitCommands;};if (_v iskindof "tank")then{_int Edited July 28, 2012 by iHax Share this post Link to post Share on other sites
cm. (DayZ) 28 Posted July 28, 2012 no it's fine, this has been in how many threads now? Share this post Link to post Share on other sites
ihax 16 Posted July 28, 2012 well when you see spawn and plane and tank all in one code, it makes you wonder. Share this post Link to post Share on other sites
howichrgelazer 69 Posted July 29, 2012 Understandable, and yeah. It's normal :) Share this post Link to post Share on other sites