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Highpants

Loot based on server population.

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Do you think it would be possible to raise/lower loot chances on ALL buildings based on the server population. Hard number, not percent of server full.

For example, raiding the NW airfield barracks on a server with 3 people, will provide much less of a chance of loot spawning than raiding the NW airfield barracks on a server with 70 people.

Pros and Cons. Just want to know the problems with this idea.

Potential Pro:

Makes holding an area with an organized group in high risk areas have large payout.

Potential Cons:

Empty servers may stay empty due to influx of people into specific high population servers

Someone somewhere could probably spoof connections into a server to take advantage of a system like this.

Note: not sure if previous thread, only searched up about two pages of threads until nothing similar.

Discuss.

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really true sometimes if i need to find a gun i go on a low server but the potential pro you listed there sounds like a really good idea

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>Join clan

>Fill server with clan

>Farm barracks

>PROFIT

Your suggestion is flawed.

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I would say the Loot drop of the moment is 80%, so if it is almost full it would be 100%, now 120%

So server hoppers, who join server with 1 person, wont get almost never something usefull.

And i dont think you have a clan with 30 persons, and if you do have one, it doesnt matter anyway.

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This is a really good idea, because I'll admit it I go on low population servers to get a start with weapons the go to other servers once i have some good weapons. I think that would make doing that a lot harder for everyone! Good idea!

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