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lilirishboy90@aol.com

To Rocket and the DayZ dev team...

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The constant whining on these forums are a sign you guys are doing great. Implement nothing they suggest as it will fail miserably. I'll make the distinction now, there is a huge difference between a well thought out concern for the game, and a post about how bad player killing/vehicle hording is etc. etc. You guys are doing great and i know i for one am looking for the finished product. Of course there are many things still wrong with the game but it is only an alpha and i'm more than certain all of these problems will be ironed out by the time it is released.

To all the people who do nothing but complain and offer no viable solution to you're complaint, you're just making it harder for constructive criticism to be heard. Player killing is not out of control although it could be a bit lower in my own opinion, and i have no doubt in my mind that something will be implemented soon enough to make it so people group up to achieve a common goal. It just isn't there yet and people need to be patient. I've read a lot of threads on the issue and most of them basically said the same thing, at this point of the "alpha" there is more to risk than to gain by being friendly. Especially when you have better gear and more time played on that character, it just simply put, isn't worth the risk. Even if you do actually meet a genuinely friendly player how long does your alliance even last, my personal time was about 3 hours and we went our separate ways. Maybe as the game progresses further they will implement a feature that would make that risk worth while, but as it stands the game is fine, but i'll touch more on the player killing later on in this thread.

I read a thread earlier about vehicle hording and how it is unfair. My question is, how is it unfair? Almost everything that spawns in this "alpha" is random. Yeah in certain places loot is going to be better, but as far as i see it the same goes for vehicles. If you have been playing on the same server long and haven't seen any vehicles at there spawn location, then more than likely a player/clan has hidden them right? Okay so where do we go from here there are a few options a simple option would be go to the NWAF more than likely if you spend sometime searching that general location you're bound to find at least one. (i know i have) Option two if you frequently play on the same server try stalking a few players every now and then especially on the NWAF and up north you might just get lucky and they might lead you to their camp. Shooting on sight isn't always the best policy in this game you need patience otherwise this game just isn't for you. To put it as frankly as i can vehicles aren't meant to be a common thing just like NVG's or Mountain Dew. (<- lol) Is it wrong for the player who initially finds the vehicle and spends the time to fix it up (which can take hours if he's by himself) to want to keep it and not let other players steal it? Let's be honest with ourselves here, do not pretend that if you found a vehicle fixed it up and packed it with goodies that you would put it back at its spawn. So i ask again how is this unfair?

Immersion/realism is another big topic, i'm sure we've all read about how unreal the player killing is and how unreal this and that is. First and foremost...it is a game! A mod not even a stand alone game yet and its a mod in its alpha stages for Christ sake. An alpha in more times than not is not even playable it is more of an idea with some coding in these stages to get the basics down. With that being said let us touch on player killing and how it apparently affects peoples immersion in the game, i'll try to stay away from getting all technical with the human psyche and how it would be affected in a post apocalyptic world. I'm not going to spit a whole bunch of unsupported nonsense at you and call it fact like so many have tried to do on these forums. Simply put i don't think many people can rightfully say how they would or wouldn't act if the world were to end tomorrow. Let's get passed all the manly bravado of saying "oh i'd kill everyone with a smile" or "i would never kill someone on sight" the reality is in my eyes you don't know what you're capable of until it happens. Based on that logic you can't rightly say people wouldn't just go around killing other people for fun, although i will say this in my own opinion i wouldn't expect to see it as much as we do in Day Z. Again we won't know, none of us have survived the apocalypse so player killing shouldn't break immersion for you.

I'm a bit tired i'll finish this post tomorrow as it is far from done. I would like to see some things that i haven't touched on yet in the comments and as long as it isn't trolling or whining i would be more than glad to have a conversation about it. To that end goodnight Day Z and let the trolling begin!

Tl;Dr Stop whining...

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ohh god.... you may have some good points (may) but I was not able to find the willpower to read all that

maybe summarize all of that in TLDR?

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ohh god.... you may have some good points (may) but I was not able to find the willpower to read all that

maybe summarize all of that in TLDR?

I will tomorrow brother, i'm just exhausted. I'll be adding more tomorrow as well before work so like i said anyone who wants to bring up some points i might have not touched on just comment and as long as it's constructive i will talk about it.

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Well written and makes some amazing points that I haven't even considered. To touch on the, "You don't know what you'd do until it happens," is really true. We all know of the guy who is normal, lives a great life and when their world is destroyed be by financial, relationships or what have you. You always see, "I would have never thought he/she would do that." You'd be surprised what people would when everything they hold dear is gone and destroyed.

Have ze beans!

Edited by Flurf

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I love how these types of posts are always made by people with only a few posts.

People are incapable of not trolling or flaming on these forums. People you call whiners may have a legitmate complaint.

I encourage people to post their negative views on the game. The shit storm it generates shows that neither side of the debate is right, and neither is wrong.

Out of that comes good change forged in flaming conflict.

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I love how these types of posts are always made by people with only a few posts.

People are incapable of not trolling or flaming on these forums. People you call whiners may have a legitmate complaint.

I encourage people to post their negative views on the game. The shit storm it generates shows that neither side of the debate is right, and neither is wrong.

Out of that comes good change forged in flaming conflict.

I don't like how I can die from dehydration while it's raining.

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I love how these types of posts are always made by people with only a few posts.

People are incapable of not trolling or flaming on these forums. People you call whiners may have a legitmate complaint.

I encourage people to post their negative views on the game. The shit storm it generates shows that neither side of the debate is right, and neither is wrong.

Out of that comes good change forged in flaming conflict.

I understand what i wrote was long but if you took the time to actually read it all you would have read in the first paragraph i said "I'll make the distinction now, there is a huge difference between a well thought out concern for the game, and a post about how bad player killing/vehicle hording is etc. etc.". Also i have been playing this game for 3 months now do not make the assumption that because i only have a few posts that i'm new to the forums or to the game. I rarely join forums i joined these forums because i wanted to throw my 2 cents into a post i saw.

P.s It's a good life lesson, don't assume as it will only lead to trouble.

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Well written and makes some amazing points that I haven't even considered. To touch on the, "You don't know what you'd do until it happens," is really true. We all know of the guy who is normal, lives a great life and when their world is destroyed be by financial, relationships or what have you. You always see, "I would have never thought he/she would do that." You'd be surprised what people would when everything they hold dear is gone and destroyed.

Have ze beans!

It boils down to will power. History dictates that this arguement is entirely flawed. It would account for some in game behavior, but every person plays like this "because it's just a game".

If you were starving and there were a bunch of women and elderly who had food, you would honeslty say that "well in a apocolypse it's plausible" to kill them in cold blood? People who boil this arguement down to such a base level don't understand what it takes to end the life of someone who isn't a direct threat to you.

Killing in conflict is sometimes a nessesity to protect and is reactionary. Killing because the lone individual can is a abnormality at best. A sickness.

The amount of trauma one would have to endure to regress to such a base instinct is underestimated here.

Edited by Mortem-Obire

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It boils down to will power. History dictates that this arguement is entirely flawed. It would account for some in game behavior, but every person plays like this "because it's just a game".

If you were starving and there were a bunch of women and elderly who had food, you would honeslty say that "well in a apocolypse it's plausible" to kill them in cold blood? People who boil this arguement down to such a base level don't understand what it takes to end the life of someone who isn't a direct threat to you.

Killing in conflict is sometimes a nessesity to protect and is reactionary. Killing because the lone individual can is a abnormality at best. A sickness.

The amount of trauma one would have to endure to regress to such a base instinct is underestimated here.

That was one of the points i was getting at. Is it shouldn't break a players "immersion" simply put because there is no way to tell what you're capable of or how it will affect you until you're in the situation.

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Honestly, maybe you should put your determination into telling people what you think into something productive.

Oh, and what would you're definition of productive be? Please do tell i'm interested in you're opinion. ;)

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It boils down to will power. History dictates that this arguement is entirely flawed. It would account for some in game behavior, but every person plays like this "because it's just a game".

If you were starving and there were a bunch of women and elderly who had food, you would honeslty say that "well in a apocolypse it's plausible" to kill them in cold blood? People who boil this arguement down to such a base level don't understand what it takes to end the life of someone who isn't a direct threat to you.

Killing in conflict is sometimes a nessesity to protect and is reactionary. Killing because the lone individual can is a abnormality at best. A sickness.

The amount of trauma one would have to endure to regress to such a base instinct is underestimated here.

I don't disagree on any particular point.

I'm just submitting that even without a world where everything is destroyed, people kill people over trivial things, like shoes.

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I don't disagree on any particular point.

I'm just submitting that even without a world where everything is destroyed, people kill people over trivial things, like shoes.

Oh absolutely i guess i misunderstood your first post. It's gonna be one of the things i'm going to touch up on tomorrow as well. One of the things i wanted to talk about would be a viable solution to make it a bit more beneficial to be friendly instead of holding on to the KOS policy which most veteran (for lack of a better word) players, myself included have taken up. I'd like to see what players can come up with, without putting restrictions on banditry.

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Oh absolutely i guess i misunderstood your first post. It's gonna be one of the things i'm going to touch up on tomorrow as well. One of the things i wanted to talk about would be a viable solution to make it a bit more beneficial to be friendly instead of holding on to the KOS policy which most veteran (for lack of a better word) players, myself included have taken up. I'd like to see what players can come up with, without putting restrictions on banditry.

Yea, I'd avoid that topic here. It's really been beaten into the ground.

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Yea, I'd avoid that topic here. It's really been beaten into the ground.

Haha. Yeah i know i've read most of the topics concerning it but hey ya never know when you may strike gold.

That's all from me tonight i hope you come around tomorrow and throw your two cents in.

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