L0G!N (DayZ) 149 Posted July 28, 2012 hello suggestion forum,I would like to have some feedback from people in regards to this inventory design/mock-up, before i turn it into a true suggestion. What i am mostly interested in is if you guys/girls can easily identify what each section/slots is/are for ... any other feedback is welcome too:ps1. i think the troublesome way that the backpack is accessed in the game ads to the authenticity of using a backpack, it also ads to the game as you don't just go and grab some stuff at any moment you feel like it ... so suggesting i add the backpack as always accessable and basically just extra 'slots' ... don't sweat and spare yourself the time to type it down, i will not change it ;)ps2. Reading the first couple of suggestions linked in my signature may help identify certain area's of this inventory design, if you can't figure it out and still want to know ;) Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted July 28, 2012 Tnx but i'm not realy looking for esthetic feedback yet, more interested in whether you would know which part does what and how... :) Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted July 28, 2012 Realy :huh: ... nobody has any critisism, questions or otherwise, is it that good ^_^ Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted July 28, 2012 Last time for me to request some feedback, seeing i been staring at it for a long time already and made it, i know exactly what does what and what it is for, without anyone giving me some feedback it's impossible for me to see if i missed something and whether its intuitive, so if you can help me out then please do so :) Share this post Link to post Share on other sites
obi_lipnik 18 Posted July 28, 2012 (edited) I think they would never implement this into the mod, perhaps they'll go for something like that in the standalone they have in mind. This (along with some of the suggestions you have in your "suggestions post" (weight and new medical system)) would be too big of a feat for the devs to script using only Arma's toolkit...Looks pretty solid though - i'm guessing the body parts can be individually harmed, which would be displayed in the inventory interface... Edited July 28, 2012 by obi_lipnik Share this post Link to post Share on other sites
roguerazr 8 Posted July 28, 2012 Although it would be nice to have a completely new inventory system. Its not really possible.In modding Arma 2 there is only so much you can change. Unfortunately the inventory system is so embeded into arma's core its not really possible to change how it works. I'm sure its easy for rocket to change how it looks, but he cant change how it functions.With that being said, it is still a great suggestion and maybe something the Devs can look into for Arma 3. Share this post Link to post Share on other sites
whatbadguy 21 Posted July 28, 2012 Looks like old Baldurs Gate days, with the whole drop bar.. Share this post Link to post Share on other sites
L0G!N (DayZ) 149 Posted July 29, 2012 i'm guessing the body parts can be individually harmed, which would be displayed in the inventory interface...Nopes, those would be slots for clothing, and each clothing item would come with a couple of pockets (or a lot) and this would determain the inventory size. Tnx for this feedback though, it would have been more clear if i had actually put some clothes on 'him/her', which in the normal game would have been the case...In regards to the possibility of implementation, well some things might not be possible, but i did try to stick as close to the original as possible. Hence the various buttons at the bottom to put your stuff in/to various places. The toolbelt & bags prettymuch work like the backpack, the loot side would work like the loot listing but with icons instead. Hardest would likely be the clothing ? Share this post Link to post Share on other sites