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RaRemoz

Guilty untill proven innoscent (Humanity replacement)

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The Bandit/Humanity system as it stands doesn't work as intended or at least as understood.

The way things seem to be is everyone is guilty until proven innocent SO why not have a system like that?

Have a ratio of players killed to time played. The players will have a value placed on them based on their own ratio and if killed they will effect your ratio in a different way.

Lets say Jimmy spawns, He has a 1:1 ratio.

Banditmcgee who has been playing for about 10 minutes kills Jimmy and now Banditmcgee's ratio is 0.9:1.1

So think of the ratio as being morality(MO):timeplayed(TP)

Todd comes along and has been playing for 3 hours and hasn't killed any players, his ratio is 1:2.8

Todd, after investigating Jimmy's corpse, applies swift justice to Banditmcgee who was hanging around the corpse of Jimmy.

Todd now has 1.12:2.8

Because Todd has been playing longer than Banditmcgee when he kills a person with MO lower than 1 he gets more Morality

If Todd was to go kill someone and they WERE NOT below 1 MO and he had equipment which would state he didn't just re-spawn, he would lose much more morality than Banditmcgee did when he killed Jimmy.

Obviously those figures are totally off the top of my head but if you followed them they are consistent(ish).

As the Mod Develops I hope to see its art assets move more towards original content. As someone gets a higher MO They should get suttle(

I also saw another Idea where As your ingame time in a life increases you look different.For example you start to grow a beard and your hair gets longer.

TL: DR; Bandit system doesn't work Players killed:Time Played ratio would be better

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