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brizz

* 5 second timeout on disconnect is NOT implemented, as the engine is preventing it currently ( ONLY 5 seconds planned ? really ? )

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it will be 5 seconds ? really ? that wont change ANYTHING.. just hide behind a bush/tree/wall/corner etc hit ALT+F4 and ur safe. nothing changes. well maybe ppl getting knocked out will die now.. thats all. i really appreciate the effort rocket puts into this mod and i love him and the mod, im a developer myself and i know how much work this means, but using my common sense, i know 5 seconds is JUST NOT ENOUGH.

pls take into consideration :

1. hide behind something and logout. most ppl wont catch u withing 5 seconds. ( as mentioned )

2. medium distance fights even make it impossible to catch up to ur opponent if u dont kill him right off the bat and he manages to escape behind something and logs out

3. long distance fights - same as point 2, even more impossible.

as result, 5 seconds are by FAR not enough. more like 80+ seconds. u may think thats way too much ? read point 1-3 again. i dont even need to mention that its impossible to get even 100m out and reach ur opponent, let alone more than 100m. he will just hide and log out.

the next result is that poeple try to stay away at least 600+ meters from their opponents, in case things go wrong just hide and log out. sniping will occur more often, making unscoped/unzoomed weapons not obsolete but way less important and effective. one shot weapons like the AS50 will have an extreme advantage over regular weapons, even more than they have already now.

this are just my thoughts and i know it wont be SO dramatic, but there will be clear metagame shift. ofcourse there would have been a metagame shift for sure, with the introduction of a logout timer, but 5 seconds will just shift it into the sniper heavy area, cause a low timer benefits this so much because u still can easy log out.

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You should change your forum name to "Rock Lobster," because you've obviously been under a rock while everyone else wailed about this.

Testing proved that 10 seconds somehow was very detrimental with this engine. So they can't even go that high, yet.

Unless you'd prefer insufferable server performance instead?

EDIT: oh damn, I just realizeed that the lyrics are under a dock, not rock. Curses, foiled again!!!

Edited by Disgraced

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5-10 seconds is perfect imo.

If you cant finish someone off in 5-10 seconds then thats major fail.

After they log off they will jsut be sitting there.

How much time do you want? 1minute? 2 minutes? You know how many people would log off for the night (legit log off with no one shooting at them as they left) and then get killed 1min after logging off by some random who find his body sitting there logging off? Im just glad you are not making this game lol (along with the people who cry about nto starting with a weapon anymore).

Now don't get me wrong I LOVE the idea of having a delay when people log off, especially if they are logging off during combat, but making the log off time to high would be just ridicolous imo.

On top of that I have heard that making the log off wait to long would effect the servers. This is a alpha build after all, many more updates to come.

Edited by kozzy

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I'm more in favor of 15-20 seconds but 5-10 is fine for most of the alt-f4 situations. 5 is kinda short but it is plenty of time for a sniper to line up a second shot. Most of the time, if the first shot doesn't kill or misses the guy is gone. standing still for 5 seconds as your character logs out makes you a sitting duck; hopefully more ppl run for cover now.

That said, yeah you can run for cover and then alt-f4, but if you are sniping it isn't like you are going to break cover and run down to the guy to finish him off if he didn't quit anyway. You'd probably try and wait him out or look for another target. The only reason why you'd break cover and run down to a guy out of your vision is because you know he alt-f4'ed and would be completely vulnerable for 80+ seconds.

I'd still be in favor of a cooldown on top of this. for example, not being able to rejoin for 2 minutes or something after logging off, but again, for most of the practical situations 5 seconds will work.

Edited by Rowrin

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A 15 second timer would of been perfect in my opinion. Not to long to think someone has come by and bagged you or not. And not so short that a dude can just walk into a building and hunker down and leave.

I didnt notice the body dupe problem. Maybe for the standalone then.

Edited by killashrub

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5-10 seconds is perfect imo.

If you cant finish someone off in 5-10 seconds then thats major fail.

After they log off they will jsut be sitting there.

How much time do you want? 1minute? 2 minutes? You know how many people would log off for the night (legit log off with no one shooting at them as they left) and then get killed 1min after logging off by some random who find his body sitting there logging off? Im just glad you are not making this game lol (along with the people who cry about nto starting with a weapon anymore).

Now don't get me wrong I LOVE the idea of having a delay when people log off, especially if they are logging off during combat, but making the log off time to high would be just ridicolous imo.

On top of that I have heard that making the log off wait to long would effect the servers. This is a alpha build after all, many more updates to come.

its one thing if the engine or servers can not handle a sufficent logout timer atm.

its another to claim that 5-10 would be enough to counter altf4.

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I would personally make it 1 minute, but I understand people think this is crazy.

But if you really think about it, most fights are decided in much less than 1 minute. And you spend most of the time walking / running / hiding, and stopping for 1 minute is not going to get you killed 99.9% of the time.

Give it a try yourself and you'll see what I mean. Go into a bush or tree and wait 1 minute, hell, wait 10 minutes and you'll be fine. This is only an issue for people who log out in the fire house of electro or server hop looting the same place, which I think is pretty lame anyway.

Edited by FlatFeet

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5-10 seconds is perfect imo.

If you cant finish someone off in 5-10 seconds then thats major fail.

After they log off they will jsut be sitting there.

How much time do you want? 1minute? 2 minutes? You know how many people would log off for the night (legit log off with no one shooting at them as they left) and then get killed 1min after logging off by some random who find his body sitting there logging off? Im just glad you are not making this game lol (along with the people who cry about nto starting with a weapon anymore).

Now don't get me wrong I LOVE the idea of having a delay when people log off, especially if they are logging off during combat, but making the log off time to high would be just ridicolous imo.

On top of that I have heard that making the log off wait to long would effect the servers. This is a alpha build after all, many more updates to come.

well maybe 80+ seconds is too much, that may be over the top, but 5 seconds is just not enough, u can even escape from low range fights with that low cooldown

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Understanding that there is a limitation due to issues with the client...

1 minute...MINIMUM. While 5 seconds is absolutely not enough, it's a start.

Is it possible that creating a log in timer would correct the character duplication issue? Make it so if you abort then you cannot reconnect for 2 minutes?

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is no one seeing the potential for body dupe exploits here?

Yea, we understand that's an issue and would have to be worked around. We're arguing about the effectiveness to time ratio.

Thanks.

P.S. I support 30 seconds.

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5 is plenty of time IMO. The biggest issue is hitting somebody, having them pass out and disappear. This at least gives you time to finish the guy off.

Who cares if you shot and missed and the guy goes behind a tree and disconnects? Yeah, it's a cowardly playstyle and I don't condone it, but if you didn't put a bullet in him and he manages to get out of sight before logging off, so what? You lost a bullet flung his way with no guarantee that you'd finish him off.

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They are working on login timers, esp when re-joining the same server, so it might be implemented in future.

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Understanding that there is a limitation due to issues with the client...

1 minute...MINIMUM. While 5 seconds is absolutely not enough, it's a start.

Is it possible that creating a log in timer would correct the character duplication issue? Make it so if you abort then you cannot reconnect for 2 minutes?

How about NO. Period.

When the phone or door goes I like to log out, I'm not going to leave them waiting for a minute and then run downstairs to grab the phone/door. Especially the phone since it goes to the AP after what, 30-40 seconds.

Get real.

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How about NO. Period.

When the phone or door goes I like to log out, I'm not going to leave them waiting for a minute and then run downstairs to grab the phone/door. Especially the phone since it goes to the AP after what, 30-40 seconds.

Get real.

Excuse me? lol. If you are in a safe location to log out then it should not be an issue if your character is in game for another minute or not. Setting a time delay is really the only way to resolve the abort and Alt-F4 abusing issue anyway. So unfortunately you are out of luck on that one. Timer will eventually be increased. I guarantee that much. 5 seconds does absolutely nothing to the issue in reality. Question is, when the issue is fixed, what will it be increased to?

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