Tigxr 0 Posted May 23, 2012 For those who chose to kill more players than zombies should be effected with panic (faster heart beat and lack of accuracy when aiming at another player). When somebody kills another player maybe a creative step like people attract more zombies as a murder, but not when killing zombies.Also an idea that would solve the zombie speed would be zombie hunger. A zombie is suffering and wanting to eat people. So they are starving and can only light run, such as zombie types. Also maybe at night zombies use only hearing to find people.Starving- A mild jog that leads to a slow walk over time.Fed- Have fast jog that will last x amount of time tell starving againEx-Military-A zombie that has an x multiplier that makes conditions last longer.Another Idea is infested bases. Higher zombie count higher the reward.Water purifiersDistant Chat where people can only see your chat from x meters awayCountry aid- when other countries send a supply drop to help with survivalAnybody Else have player killer solutions?? Share this post Link to post Share on other sites
seannybgoode 10 Posted May 23, 2012 Lol wat?You basically want to nerf pvp. This game is pvp focused. Do you think soldiers find it harder to kill people the as they become more experienced? No dude. They become better at it.And for the record, player killing doesn't need a solution. It's part of the game. Share this post Link to post Share on other sites
Tigxr 0 Posted May 23, 2012 Lol wat?You basically want to nerf pvp. This game is pvp focused. Do you think soldiers find it harder to kill people the as they become more experienced? No dude. They become better at it.So you think this game is not a zombie survival, but just kill people for easy loot? Share this post Link to post Share on other sites
Wolfer (DayZ) 0 Posted May 23, 2012 Distant Chat where people can only see your chat from x meters awayThis is a feature that is already built into ArmA 2. Just switch to Direct Chat and type something. Share this post Link to post Share on other sites
sappo569 0 Posted May 23, 2012 As seannybgoode said...This game tends to emulate real life, in that I think a lot of the population would de-volve into mindless murdering killing machines (what does that say about society...)Anywho, if someone was out in the wilderness and killing to survive, or even for sport, they would be calm and collected. Probably very methodical, logical, and intelligent.My friend suggested that Rocket is using this mod as a massive social experiment into what would actually happen if we were set upon with a sudden plague... Here we have it! Share this post Link to post Share on other sites
Tigxr 0 Posted May 23, 2012 Distant Chat where people can only see your chat from x meters awayThis is a feature that is already built into ArmA 2. Just switch to Direct Chat and type something.Sorry did not know that. Thank you so I would guess removing global chat is a better idea.As seannybgoode said...This game tends to emulate real life' date=' in that I think a lot of the population would de-volve into mindless murdering killing machines (what does that say about society...)Anywho, if someone was out in the wilderness and killing to survive, or even for sport, they would be calm and collected. Probably very methodical, logical, and intelligent.My friend suggested that Rocket is using this mod as a massive social experiment into what would actually happen if we were set upon with a sudden plague... Here we have it![/quote']I totally agree with you, but this is not the general population instead inhabitants or even people who been preparing for this event. Share this post Link to post Share on other sites
liquidje 38 Posted May 23, 2012 Lol wat?You basically want to nerf pvp. This game is pvp focused. Do you think soldiers find it harder to kill people the as they become more experienced? No dude. They become better at it.So you think this game is not a zombie survival' date=' but just kill people for easy loot?[/quote']No, but this game is not strictly PvP as well. It has been said numerous times: players killing eachother is part of it, and the devs have no desire to reduce the number per sé. So at this point they do not desire a system to punish bandits, since that was never their intentions.I'm getting a little bit tired of these threads, just dumping ideas in one or two sentences without taking into account, well, the entire goal of the game. Share this post Link to post Share on other sites
Tigxr 0 Posted May 23, 2012 yet this is only suggestions not a demand. I am fine with the system now, just trying to help for the better. Share this post Link to post Share on other sites
fackstah 31 Posted May 23, 2012 lol fix the pvp system i think you need to wear this when you go anywhere from now on : Share this post Link to post Share on other sites
FrIEND (DayZ) 9 Posted May 23, 2012 PROTIP: If you dont like Playerkilling, Dont play Shooters Share this post Link to post Share on other sites
ezdaroth 1 Posted May 23, 2012 It baffles me why people constantly come up with suggestions to destroy the very core elements of this mod.There should never be any artificial advantages or disadvantages based on your playstyle, nor should there be any decisions that force you to a certain playstyle.All playstyles have their natural, realistic advantages and disadvantages and that's enough.Playing as a friendly survivor increases you chances of survival from zombies and bandits and makes it easier to loot places like cities. Friends who have your back are worth more than any piece of gear in the game. The natural disadvantage in this is the fact it's difficult to form a group in environment where people are cautious to trust anyone and it also makes you vulnerable to a friendly backstabbing you when things get complicated.Playing as a (lone) bandit removes the risk of getting backstabbed and you don't have to go through the trouble of forming a group. You might also be lucky and get to steal a very good survival gear from another player. The natural disadvantage is that with every shot you risk your life, not only because you might miss, but because you will alert his friends and/or nearby zombies. Playing alone also makes looting tows and cities much more dangerous, since even zombies are a great threat.This is how it should be, the bandit skin alone was a huge mistake, since it created artificial disadvantage for one playstyle and removed some tension from player interaction. I'm glad it will be removed, even if I'm usually friendly and the skin made the game easier for me. Share this post Link to post Share on other sites
Tigxr 0 Posted May 23, 2012 PROTIP: If you dont like Playerkilling' date=' Dont play Shooters[/quote']Then it is a good thing I am playing a war simulator. I was just talking about a excess of pvp and not enough pvzIt baffles me why people constantly come up with suggestions to destroy the very core elements of this mod.I do agree with your point once again. You must also understand that games need to take a different perspective do to the fact that this is not an actual zombie Apocalypse so people do not have real fear so an artificial fear should be a replacement that's all. Share this post Link to post Share on other sites
ezdaroth 1 Posted May 23, 2012 I do agree with your point once again. You must also understand that games need to take a different perspective do to the fact that this is not an actual zombie Apocalypse so people do not have real fear so an artificial fear should be a replacement that's all.It plays both ways, it's easier to approach other survivors as a friendly, because you don't fear for your real life. If you did, you might not take the risk.As Rocket himself stated, it's an anti-game. It's not supposed to be fair and balanced. It's a huge, realistic and brutal sandbox without rules and the only goal is to survive. The game doesn't tell players what to do, they are free to decide their own survival playstyle.As soon as you start placing artificial restrictions or punishments for certain playstyle, you take away from the absolute freedom. Players wouldn't decide to play friendly because they believe it's the best way to survive, but because they don't want some random negative effect that's a punishment for killing a player.Balance can be tweaked, but it needs to be done very carefully and the tweaks should be based on realism. You can't just check "Damn, there's too many bandits. Lets do humanity-based accuracy modifier."You need to think why there's so many bandits and then maby tweak the world and mechanics so surviving alone becomes more difficult and friends become more important. Share this post Link to post Share on other sites
paradox666 1 Posted May 23, 2012 No.Sorry that's all I have to say about everything here :\ Share this post Link to post Share on other sites
FrIEND (DayZ) 9 Posted May 23, 2012 Listen to these WISE WORDS^^.. Voidsheep should get a damn Nobel-Prize Share this post Link to post Share on other sites
seannybgoode 10 Posted May 23, 2012 Yeah dude. Put on the carebear suit and go play WoW. You're playing the wrong game if you don't like player killing. Share this post Link to post Share on other sites
Tigxr 0 Posted May 24, 2012 Wow some people these day -_-. I have already stated that I am more than fine with the current alpha version is almost perfect. I was just making a SUGGESTION to help more players into the game, and also with the learning curve. This was more about zombie ideas due to the fact about that they are super athlete. Thank you for not understanding and not reading all the comments. I did not know that people still act like little trolls. Also by the way have you ever heard of pvp in WoW, maybe people are preoccupied with being trolls than getting their facts straight. Share this post Link to post Share on other sites