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okami (DayZ)

Suggestion: Don`t change the game, change the way you play it

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From time to time i was bored and read some posts in the forum and every day the same suggestions are repeated over and over.

Stop pvp, we need pvp free servers, punish bandits and so on. Followed by the usual bandit / carebear fight.

So here is my suggestion: Dont change the game, change the way you play it.

I`m playing games since the late 80s and this is the one of the most impressive games I came across so far. Period.

What makes it so great (besides the setting and the ultra-realism i missed so much in games) is that it is totally sandbox. We the players have the opportunity to do everything we want.

So instead of begging the developers to bend the game the way you want it, why not get organized and do it yourself?

If you want a pvp free server go fight for it. Organize in the forums, choose a server and go fight the bandits! You can meet at certain times ingame, organize, report bandits, elect leaders, form groups to go out and get them.

IF so many players want pvp free servers this should be no problem. The game offers all you need to do this! Maybe the server will never be totally free of bandits but it will be a much safer place as long as you keep cleaning it.

So please stop complaining, stop hoping someone else will solve your issues. Do it by yourself. This is what sandbox is all about.

Thanks

okami

Edited by okami
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Or buy/rent a server and post it in survivor thread and let everyone know that friendlys should play there, then people there will be more likely to be friendly.

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1233928590_citizen%20kane%20clapping.gif

(Why isn't the gif showing?)

Yes there are so many "suggestions" from whiny children who want to be breastfed. This section is for ideas that would help the game grow and add more tools for creative play, not whining girly-men.

Edited by Ollox

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Or buy/rent a server and post it in survivor thread and let everyone know that friendlys should play there, then people there will be more likely to be friendly.

It will still attract bandits dude, it will always be part of the game. Sure more people may be friendly but bandits will go there because there are more friendly players.

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This is a lovely sentiment, but it's just as inaccurate as the 'punish bandits' and 'stop pvp' threads. In fact, we really don't even need to reward survivors, either. We need to fundamentally rebalance the game to make it so that those who choose to be friendly are not intrinsically at a massive disadvantage. I was in Cherno last night with five random players I had teamed up with, all of us friendly. There was a single bandit. It took us around 4 hours to kill him, and 2 of us, because we could not shoot on sight. Often times we would sight him, but have to confirm that it wasn't one of the friendlies.

This is the survivor disadvantage.

This is the bandit advantage.

Something DOES need to be done, but it isn't anything so direct as "punish bandit" or "reward friendly." It's more along the lines of "reduce food/water/ammo spawns, increase zombie difficulty massively, etc"

Sound familiar? DayZ needs to be a living hell.

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This is a lovely sentiment, but it's just as inaccurate as the 'punish bandits' and 'stop pvp' threads. In fact, we really don't even need to reward survivors, either. We need to fundamentally rebalance the game to make it so that those who choose to be friendly are not intrinsically at a massive disadvantage. I was in Cherno last night with five random players I had teamed up with, all of us friendly. There was a single bandit. It took us around 4 hours to kill him, and 2 of us, because we could not shoot on sight. Often times we would sight him, but have to confirm that it wasn't one of the friendlies.

This is the survivor disadvantage.

This is the bandit advantage.

Something DOES need to be done, but it isn't anything so direct as "punish bandit" or "reward friendly." It's more along the lines of "reduce food/water/ammo spawns, increase zombie difficulty massively, etc"

Sound familiar? DayZ needs to be a living hell.

Indeed the only thing i would like to see changed at the moment is the ability to distinguish players. It would add realism and help those who want to form groups. But I see no need in additionally change spawn rates or zombie difficulty. I see no wrong balance, I still play a semi-friendly character who tries to avoid shootings or at least tries to escape and only shoots if fire is opened. It works well.

I support but I would just like to point out the importance of banditry

http://dayzmod.com/f...ce-of-banditry/

i get your point but we have to respect those who want to play on "save" servers, but they can do it on their own. And to be honest I would enjoy a server with an organized force fighting bandits, this would still be fun for bandits, too. But with a risk, so bandits can show real skills and not hide in corners or shoot people in the back like i`ve seen so many times.

But personally I agree this game would (even with better ai or more zombies) not the fun it is without pvp.

Edited by okami

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I was going to post this exact topic. Thank you! The main issues are whining players who want the developer to accomodate their play style when it should he vice versa.

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You make it sound like its a finished game which has a standard way of playing it already...

Learn the meaning of the word alpha first before you make a thread called: dont change the game.

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You make it sound like its a finished game which has a standard way of playing it already...

Learn the meaning of the word alpha first before you make a thread called: dont change the game.

Learn reading, thinking and understanding before trying to teach me. I´m just making a suggestion for players to start something on their own instead of asking the developer do do something rocket has told us he will not do.

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Well, it's impossible because it just takes 1 kid with a frag grenade to ruin any organized meeting. It's a sandbox world where there's no consequence to your actions, thus banditry will always be the norm if the game stays as it is.

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This is a lovely sentiment, but it's just as inaccurate as the 'punish bandits' and 'stop pvp' threads. In fact, we really don't even need to reward survivors, either. We need to fundamentally rebalance the game to make it so that those who choose to be friendly are not intrinsically at a massive disadvantage. I was in Cherno last night with five random players I had teamed up with, all of us friendly. There was a single bandit. It took us around 4 hours to kill him, and 2 of us, because we could not shoot on sight. Often times we would sight him, but have to confirm that it wasn't one of the friendlies.

This is the survivor disadvantage.

This is the bandit advantage.

Something DOES need to be done, but it isn't anything so direct as "punish bandit" or "reward friendly." It's more along the lines of "reduce food/water/ammo spawns, increase zombie difficulty massively, etc"

Sound familiar? DayZ needs to be a living hell.

Indeed the only thing i would like to see changed at the moment is the ability to distinguish players. It would add realism and help those who want to form groups. But I see no need in additionally change spawn rates or zombie difficulty. I see no wrong balance, I still play a semi-friendly character who tries to avoid shootings or at least tries to escape and only shoots if fire is opened. It works well.

i get your point but we have to respect those who want to play on "save" servers, but they can do it on their own. And to be honest I would enjoy a server with an organized force fighting bandits, this would still be fun for bandits, too. But with a risk, so bandits can show real skills and not hide in corners or shoot people in the back like i`ve seen so many times.

But personally I agree this game would (even with better ai or more zombies) not the fun it is without pvp.

There should be no balancing of anything, only authentic values should be assigned to weapon damage, loot drops, etc. If you want to play your character as having a moral code fine and dandy its your choice, being on the moral high ground is usually lonely and not very profitable.

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There should be no balancing of anything, only authentic values should be assigned to weapon damage, loot drops, etc. If you want to play your character as having a moral code fine and dandy its your choice, being on the moral high ground is usually lonely and not very profitable.

No balancing? What determines zombie numbers, strength, speed, and health? It's a fictional infection. What does it do? What do you mean by 'authentic' values? If you mean having realistic amounts of items within Chernarus, you'll have a hard time doing that since loot respawns, and the map has been so thoroughly changed from the real life Chernarus that it's barely distinguishable.

Balancing is needed. Period.

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