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Izziee

What to do!

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So, I got myself equiped fully with all the goodies needed to survive, including 4 water bottles, military flash light, matches, knife, hatchet, map, compass, watch and a toolbox and set out into the wide yonder. Had an AKM and found a M4A4 CCO and picked it up, lost my AKM in doing so and the M4 had no rounds so I slung it in my backpack (I lost 2 water bottles, I thought primary took 10 slots which I made sure I had?) I also had 3 morphine stashed and 4 pain killers so lucky I didn't lose those. I may have lost some bandages but got a fair few, also have a m1911 and around 8 clips.

When I dropped my AKM and couldn't find it again I managed to find an enfield in a barn somewhere, then had a good 5 clips for that. After popping off numerous zombies (It's still accurate as hell, doesn't seem to aggro them from any kind big distance now and still 1 shot for them) I found another AKM with 4 or so clips.

I'm torn, do I lose the enfield and take the AKM or leave the AKM and keep the Enflield? Or, do I dump the M4A3 and keep the first 2 weapons? I've not used the M4 before and sadly had not long chucked some ammo for it to make room, but I've been popping off all the zombies near deer stands to see if they'll drop some rounds, though I've been getting a lot of military grade shotty ammo or HE's and quite a few G17 ammo clips but no STANAG (it is those right?)

I like the look of the sights, but I also read they aren't very accurate, and I have to say, any AR/M4/M16 type guns I love so a little excited to use it.

I want one for zombies and one for players. I'm not going to go player hunter and sit and camp like the cowardly snipers/bush wookies do, after all, that takes zero to no skill, but I'm going to shoot first ask questions later against players so I do want the better choice, and I haven't used an Enfield against a player since the patch.

Choices? Please advise!

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Keep the M4A3 and Lee Enfield

The LE better for players than the AKM?

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Dump the LE. If you want a gun for killing zombies, stick with your 1911. I understand the value of shooting zombie from afar with the LE but a good plan and route can negate that advantage. Also the 1911 is enough to kill zombies with one shot and is not as loud as the LE.

As for player killing, the M4A3 would be the choice for versatility but under the firepower category you'd want to stick with the AKM. It all depends on your play style and company. If you play alone and are the cautious 'sneaky' type, then go for the M4A3. It's accuracy and dot sight help tremendously when engaging medium to long range targets. Also it's attached flashlight and ability to use STANAG SD rounds makes it an excellent gun to use against zombies at night. If you are however, the 'hit and run' and 'in and out' type then the AKM would be most advantageous. The AKM also is a good gun in the support role. If you are with someone else and are looting, the firepower and abundance of ammo make the AKM the better choice.

Personally, I'd drop the LE and hang on to the M4A3 and AKM until you get some STANAG rounds in which case I'd consider just dropping the AKM.

At the moment, I'm running around with an M249, an Mk8 and an M24. As I play with friends I always assume the support role. M249 vs Zombies. Mk8 vs Players. M24 vs Assholes.

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Dump the LE. If you want a gun for killing zombies, stick with your 1911. I understand the value of shooting zombie from afar with the LE but a good plan and route can negate that advantage. Also the 1911 is enough to kill zombies with one shot and is not as loud as the LE.

As for player killing, the M4A3 would be the choice for versatility but under the firepower category you'd want to stick with the AKM. It all depends on your play style and company. If you play alone and are the cautious 'sneaky' type, then go for the M4A3. It's accuracy and dot sight help tremendously when engaging medium to long range targets. Also it's attached flashlight and ability to use STANAG SD rounds makes it an excellent gun to use against zombies at night. If you are however, the 'hit and run' and 'in and out' type then the AKM would be most advantageous. The AKM also is a good gun in the support role. If you are with someone else and are looting, the firepower and abundance of ammo make the AKM the better choice.

Personally, I'd drop the LE and hang on to the M4A3 and AKM until you get some STANAG rounds in which case I'd consider just dropping the AKM.

At the moment, I'm running around with an M249, an Mk8 and an M24. As I play with friends I always assume the support role. M249 vs Zombies. Mk8 vs Players. M24 vs Assholes.

3 weapons? That's terrible.

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I've calculated that with the largest backback (24slots), - 3 guns (1 weapon slot and 20 bag slots) gives me 16 slots free for items. Minus 4 for 1 belt of ammo for each LMG. Minus 2 for a DMR mag and an M24 mag. then I have 10 slots free for other stuff. Usually I run full with the rest of my items being (1 water bottle, 1 blood bag, 2 morphine, 2 painkillers, 1 heat pack, 1 frag grenade, 1 chem light or road flares, 1 item of food). I've found this setup to be extremely versatile. Good planning negates waste.

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