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Friendlies in Day Z .... never seen one

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yesterday me with my friends decided to take a lil brake from Day Z - as we alreday done there every thing (except flying helecopter) and at the end decided to go to coast line to help respawners and to see how long we will stay alive :)

I was near electro when one dude with crazy train of zeds pased me . He saw me and started to circle me (me be he wanted to make them aggro to me) - so i started to kill zeds one by one just to help that poor anarmed dude. I killed them all and wanted to move forward and then I heard kinda like silenced shoot - turned around and what you think I found there - poor anarmed dude with hachet who is trying to kill me LOL

I shoot him but as I was badly damaged i die too - that was nice way to say thank you :D

So coast line with noobs = survived 7mins

but as I said as we take a lil break - I was not upset its just shows how meny noobs are in dayz :)

We taking a brake as we want lil more chalange and we will move to ARMA2 and play some MSO/Patrol OPS mod or maybe even Project reality.

At this point Dayz is started to feel very easy - coz zeds are too dumb and real players are very RARE :)

Dont get me wrong - i dont say Dayz is not fun. I think Dayz mod is the best thing I played for a long time. Arma2 befor Dayz was lil to hard for me but now, thanks to dayz, I have learned lots of things that halps alot in Arma2 :)

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Yea me and a recently new friend found a guy in the middle of know where killing zombies, we help him and he says friendly don't shoot. I turn around and we continue to our destination and he fires at us while we are getting ready to enter the woods.

I found two friendly people at Stary because my legs were broken and they gave me morphine. Probably the only two friendlies I have known so far on here.

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And the point of this thread is?

He plays arma2 gooder than he players it beforererer because uv duh day ZZZ

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He plays arma2 gooder than he players it beforererer because uv duh day ZZZ

yeah i know its sounds stupid - but it is so. As befor I started to play Arma I played COD/BF2 a lot - most hardcore game i played that time was BF2 with Project reality mod - but still comparing to Arma thay were piece of cake. Run and gun like crazy

Now after Dayz I started to use walk more then before :) better understanding of map etc - ofc i could learn all these things in editor, but learning in editor is too boring

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He plays arma2 gooder than he players it beforererer because uv duh day ZZZ

Well done mocking someone from another country for whom English isn't their first language. No beans for you, go sit in the middle of Cherno and think about it.

  • Like 5

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Back when side was enabled, I had 3 people come to me in Cherno while I had a bbroken leg and mend my leg, then bloodbagged me to full health. We walked around Cherno a bit, and when I said I had to go, nobody shot me in the head.

Since then, not so much. Could be due to me not having a mic, though.

  • Like 2

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i once tried to friendly an unarmed person, god the amount of times i yelled friendly and told him to stop, he didnt respond so the hunt was on. Need i say that a random person with an axe also tried to kill him, so i took out my axe aswell and the fun started, as i killed the guy with the axe the unarmed person tried to grab his axe, and my legs were borked so i was watching that axe guys body like a cheetah protecting its meal from scavengers, the unarmed person went to close and his legs got broken and he tried to crawl away, i double caps-lock'ed and sounded like the psychopath i am, laughing as i was crawling after him and he was crawling away, i finally put him down like a dog, i was in a ghillie aswell(probably a bit bold) this was incredibly fun.

And you cant say i didnt try btw :)

Edited by Zyfer

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Back when side was enabled, I had 3 people come to me in Cherno while I had a bbroken leg and mend my leg, then bloodbagged me to full health. We walked around Cherno a bit, and when I said I had to go, nobody shot me in the head.

Since then, not so much. Could be due to me not having a mic, though.

Yeah, when we lost side chat, we lost a good number of friendly encounters.

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Yeah, when we lost side chat, we lost a good number of friendly encounters.

yeah true, i still dont understand why that was removed

Edited by Zyfer

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No one is friendly and no one is an enemy. Circumstances dictate how they appear and how you appear to them, like what they have, what you have, and what they have fun doing. Most of the considerations are true to reality.

As for how it could be changed, I support making the environment far more difficult in general. You shouldn't be able to easily avoid dying in the middle of nowhere if you don't have help. You shouldn't be able to tend to your own medical needs without a significant investment. Let's say you did run into the forest at night and caught a cold. A dripping nose is the least of your problems, because you're going to be tired, noisy, and won't be able to make the best decisions. Something simple and unavoidable that we've all experienced even in our priviledged world would be a major setback and if you ignored it to go about your business, you're going to pay.

Needing help to survive would then give other players more value. Currently, the only value any unknown person has to you is the equipment they're carrying. At the same time, they're a large risk. The risk is reasonable, because we tend to forget that humans are easily the most dangerous animal on the planet. Unlike reality, though, and a detriment to gameplay as far as many are concerned, life has too little value. Strength in numbers and even specialization to first survive and then prosper are not currently implemented.

Hey, this project hasn't been around for long. Hopefully it really goes somewhere.

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No one is friendly and no one is an enemy. Circumstances dictate how they appear and how you appear to them, like what they have, what you have, and what they have fun doing. Most of the considerations are true to reality.

This, random encounters are always going to be dangerous.

As for how it could be changed, I support making the environment far more difficult in general. You shouldn't be able to easily avoid dying in the middle of nowhere if you don't have help. You shouldn't be able to tend to your own medical needs without a significant investment. Let's say you did run into the forest at night and caught a cold. A dripping nose is the least of your problems, because you're going to be tired, noisy, and won't be able to make the best decisions. Something simple and unavoidable that we've all experienced even in our priviledged world would be a major setback and if you ignored it to go about your business, you're going to pay.

Bad example, you don't need mommy there to make you chicken soup and antibiotics are already hard as hell to find. I agree that most other med treatment should be easier with others or require other players like blood transfusions do.

Needing help to survive would then give other players more value. Currently, the only value any unknown person has to you is the equipment they're carrying. At the same time, they're a large risk. The risk is reasonable, because we tend to forget that humans are easily the most dangerous animal on the planet. Unlike reality, though, and a detriment to gameplay as far as many are concerned, life has too little value. Strength in numbers and even specialization to first survive and then prosper are not currently implemented.

Strength in number is already implemented its an inherent part of combat. More people make more eyes and more targets for your enemy this means your more likely to see them before they see you and if you do take fire there is someone else around to eat a bullet. Also gives you more fire power and the ability to run overwatch, which is probably the most important thing when your dealing with spaces as big as we have in Day Z. A good sniper is worth their weight in SD mags or antibiotics.

Pro Tip for OP: Find other players via meta game (TS or survivor/bandit forum) instead of creating another pointless thread crying about getting shot via a random encounter.

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Okay, then a different example. Even in a well-established group that has everything they ever want, life isn't valuable, because your stuff will be safe while you trek back to the camp (MOTHERLODE). For those people who are already grouped, which is certainly large portion of the players, you only need to protect your gear. That fact comes up whether you're solo or not, but is more pronounced when you do have a camp. That's not fun.

Then we get into how to balance solo/small group vs. large group and that's just icky, but whatever, stuff will happen.

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And the point of this thread is?

If you don't understand it, don't comment it.

-T-

Don't expect strangers to be friendly. Even if they are fresh spawns, they could be a member of a highly geared clan who has just died, and now he's returning back to camp... Only a bonus if he get to loot a geared person, no matter if he saved him or not. Nothing to lose as a fresh spawn.

I've been there, I've seen it and it has also happened to me.

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Well, I'm friendly as long as you don't hold a gun, or stare at me...

Or have a compass. I kill for those.

  • Like 1

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Well, I'm friendly as long as you don't hold a gun, or stare at me...

Or have a compass. I kill for those.

Basically if you're walking in a straight line, you're in trouble. Got it.

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i tryed to be friendly, i really did. I found a few ppl who didnt shoot me and we went around looting cherno and elektro. Now i dont care and i now scream and curse people out while shooting them.

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i tryed to be friendly, i really did. I found a few ppl who didnt shoot me and we went around looting cherno and elektro. Now i dont care and i now scream and curse people out while shooting them.

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Basically if you're walking in a straight line, you're in trouble. Got it.

I always have need for a third or fourth compass. And extra pairs of patrol packs.

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Okay, then a different example. Even in a well-established group that has everything they ever want, life isn't valuable, because your stuff will be safe while you trek back to the camp (MOTHERLODE). For those people who are already grouped, which is certainly large portion of the players, you only need to protect your gear. That fact comes up whether you're solo or not, but is more pronounced when you do have a camp. That's not fun.

Then we get into how to balance solo/small group vs. large group and that's just icky, but whatever, stuff will happen.

I agree that thriving is currently not that fun, ie you have the mother load already. All there is is DM after this now, and getting more loot because people can always steal it or you can lose it due to bugs. I don't think this requires changes its just going to happen because of the low development time, as more content is added then theres more to do. Rocket has talked alot about skills, this will make life more valuable for high level players and should make life more valuable in general because people will specialize. Hopefully it will be implemented in a way that punishes death also even on short lifes as this would help discourage the S coast bean wars without directly going against a play style and instead punishing death only.

I don't think there should be any balance the bigger the group the more risk (Backstab, moles, theft, etc) there is so the bigger the advantage is and that pretty much the way it is. A group of 20 going against a camp with 4 should easily win and the game should reflect this. I also think the game can reflect that a few good players even one can be very deadly even against a large group.

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I was near electro when one dude with crazy train of zeds pased me . He saw me and started to circle me (me be he wanted to make them aggro to me) - so i started to kill zeds one by one just to help that poor anarmed dude. I killed them all and wanted to move forward and then I heard kinda like silenced shoot - turned around and what you think I found there - poor anarmed dude with hachet who is trying to kill me

I had encountered a similar situation: a player followed me but i just ran as far away as i can when he didn't reply me on chat. After that i see a group of aggro'd zeds following him towards my direction. I did manage to loose him and the zeds after zig zagging in the forest.

Edited by leeo38

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To be honest, the only friendlies Ive met were due to my group being larger and outgearing them severely.

Id be curious to know how it would go down if it were the other way around.

Ive killed well over 100 players.

ive met around 12 or so friendlies.

I do try not to kill unless I have to, or unless they are clearly up to nefarious bandit type activities. (i.e snipers in cherno.)

so id say around 10% of my encounters have ended friendlies

I also like letting people live, when we were 8 in berezino, we found a group of 3, and we let them walk out of town alive with all their stuff etc.. just wanted them gone

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How is he a bad player if he now has full equipment just after spawning?

No one is friendly and no one is an enemy. Circumstances dictate how they appear and how you appear to them, like what they have, what you have, and what they have fun doing. Most of the considerations are true to reality.

Utter bullshit. Everybody shoots on sight with no regard of human life and often doesn't even loot you. Just deathmatching.

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Not everybody. :)

Of course there will be people who haven't learned to shoot on sight yet.

And there are also people who are trying to be social or you could just call them "getting shot in the face addicts".

I have been playing this game a lot (I have a nice list of servers with coords where we have camps and cars) and I haven't met anyone who would say that they're friendly. Everyone I've met just shoots you the moment they have the opportunity.

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