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Zeni (DayZ)

Incentive to survive

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Hello and thankyou for an awesome mod!

I was pondering an idea that after so many days of surviving, the player would receive a small perk to represent his/her experience gained in the wasteland. I dont mean any sort of massive advantage perks, but minor ones, gor example: after 10 dayZ alive you get a 3% boost to stamina, or find one extra steak in animals. Maybe even a dmg resistance vs zombies? Perhaps perk days could be at 10, 15, 20 ect. I think that this would make players choose their battles and review their actions twice before acting, or risk loosing their accumilated experience.

Note: I mean very very minor perks. Just enough to make people feel like their character has grown. :cool:

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I like the idea of giving an incentive to survive, because right now, when freshly spawned, your life has zero value and you can bumrush the first person you see with a makarov.

But i don't think that's the right way.

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Maybe one extra slot of inventory. You survived so long in the harsh world that you've learned to manage the stuff you carry to make the best out of it.

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Yeah thats what im talking about. A reward for conservative players. Something small to represent experiences. Maybe based on what actions you do? Like running. +3% speed. Or less chance of bleeding during zombie engagements.

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Instead of entitling players that sit in the woods for days, why not penalize death and stupid behavior? Your perk for being alive for so long is that you're alive.

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Yeah ok, I get you. But what about character progression? I get its not an RPG but wouldnt some skill be gained from being alive for awhile?

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This is an interesting idea, but one that likely wouldn't work well in practice.

It could create a disparity between the lone wanderer who dies in 27 minutes after spawn on average, and well-organized bandit teams who already have the upper hand through superior equipment. Rewarding people who are already doing well inversely further punishes those that aren't.

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I see what you're saying, because at the moment if my blood gets really low I just suicide because the video effects are just too annoying to deal with.

I think it would work with a stat-based system in which each stat starts at 1 and grows very slowly to a max of 100, at which point the player gets a very minor increase in that attribute.

E.g. running speed starts at 1, which is what it is now. For every few kilometers you sprint, you gain one point. At 100 points, the player gets like... a 5 or 10% increase in running speed.

So it's only a running speed increase of 0.1% per every few kilometers, and the player isn't notified when that stat goes up. That way it's barely noticeable, but gives you a reason to hold on to that character.

The same thing could be done with sneaking, swimming, bandaging speed, etc.

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You've survived for 4 days

Beard +5

Smell +10

Blisters +3

edit: actually taking your shoes off in cities would make less noise, less blisters over time, but if you have to run from zombies, then you would get pretty screwed up down there. I guess that's too elaborate?

Btw I would LOVE for my character to grow a beard, so people could see how long I've survived :D

Hunting knife could be used to shave, so you could trick people "I've only just spawned and have nothing special on me, spare me!"

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