Zeni (DayZ) 0 Posted May 23, 2012 Hello and thankyou for an awesome mod!I was pondering an idea that after so many days of surviving, the player would receive a small perk to represent his/her experience gained in the wasteland. I dont mean any sort of massive advantage perks, but minor ones, gor example: after 10 dayZ alive you get a 3% boost to stamina, or find one extra steak in animals. Maybe even a dmg resistance vs zombies? Perhaps perk days could be at 10, 15, 20 ect. I think that this would make players choose their battles and review their actions twice before acting, or risk loosing their accumilated experience.Note: I mean very very minor perks. Just enough to make people feel like their character has grown. :cool: Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted May 23, 2012 I like the idea of giving an incentive to survive, because right now, when freshly spawned, your life has zero value and you can bumrush the first person you see with a makarov.But i don't think that's the right way. Share this post Link to post Share on other sites
Suicide Mouse 50 Posted May 23, 2012 Maybe one extra slot of inventory. You survived so long in the harsh world that you've learned to manage the stuff you carry to make the best out of it. Share this post Link to post Share on other sites
Zeni (DayZ) 0 Posted May 23, 2012 Yeah thats what im talking about. A reward for conservative players. Something small to represent experiences. Maybe based on what actions you do? Like running. +3% speed. Or less chance of bleeding during zombie engagements. Share this post Link to post Share on other sites
Zeni (DayZ) 0 Posted May 23, 2012 If you guys could leave ideas/ feedback would be groovy. I think it has potential Share this post Link to post Share on other sites
Publik 404 Posted May 23, 2012 Instead of entitling players that sit in the woods for days, why not penalize death and stupid behavior? Your perk for being alive for so long is that you're alive. Share this post Link to post Share on other sites
Zeni (DayZ) 0 Posted May 23, 2012 Yeah ok, I get you. But what about character progression? I get its not an RPG but wouldnt some skill be gained from being alive for awhile? Share this post Link to post Share on other sites
Flotilla 0 Posted May 23, 2012 This is an interesting idea, but one that likely wouldn't work well in practice.It could create a disparity between the lone wanderer who dies in 27 minutes after spawn on average, and well-organized bandit teams who already have the upper hand through superior equipment. Rewarding people who are already doing well inversely further punishes those that aren't. Share this post Link to post Share on other sites
Zeni (DayZ) 0 Posted May 23, 2012 Yeah I guess I didnt think of that. Damn I thought I was onto something!:D Share this post Link to post Share on other sites
zealous 13 Posted May 23, 2012 I see what you're saying, because at the moment if my blood gets really low I just suicide because the video effects are just too annoying to deal with.I think it would work with a stat-based system in which each stat starts at 1 and grows very slowly to a max of 100, at which point the player gets a very minor increase in that attribute.E.g. running speed starts at 1, which is what it is now. For every few kilometers you sprint, you gain one point. At 100 points, the player gets like... a 5 or 10% increase in running speed. So it's only a running speed increase of 0.1% per every few kilometers, and the player isn't notified when that stat goes up. That way it's barely noticeable, but gives you a reason to hold on to that character.The same thing could be done with sneaking, swimming, bandaging speed, etc. Share this post Link to post Share on other sites
HighFlyer15 0 Posted May 23, 2012 You've survived for 4 daysBeard +5Smell +10Blisters +3edit: actually taking your shoes off in cities would make less noise, less blisters over time, but if you have to run from zombies, then you would get pretty screwed up down there. I guess that's too elaborate?Btw I would LOVE for my character to grow a beard, so people could see how long I've survived :DHunting knife could be used to shave, so you could trick people "I've only just spawned and have nothing special on me, spare me!" Share this post Link to post Share on other sites