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Etmer

Remove "HeartBeat" Murderer Indicator?

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I believe that in the recent patch, if you look at a player that is nearby, it would make a heartbeat sound. The sound will get faster when the player you are looking at has more kills. (This thread is useless if I am wrong so forgive me if I am) I think we should remove it, in my opinion.

DayZ does a great job with immersion in my opinion, for example, finding a room filled with dead bodies. It does not make the player say "My character is getting nervous, something is wrong", it makes the player say "I am getting nervous". However, I find this murderer "indicator" unfitting with the idea. With this, I could just go up to any person I see and shoot if they have a fast heartbeat and assume they were bandits, as they killed many people in their life. It eliminates the "mental stand-off" that you get when you are dealing with a player that pleads "Don't shoot me!" or anything similar.

Instead of thinking "I don't know if he is a murderer", its more of "I need to check his heartbeat to see if he is a murderer". Or, instead of asking "Why do you have that sniper?", it could be "Why do you have a fast heartbeat?". I do not think this gives immersion to the player, and instead makes it more of a "tagging" system. Might as well add back the bandit skins if you asked me. In fact, yesterday a person found my friend and noticed his fast (and somewhat loud) heartbeat. He says "What are you doing here, you dirty bandit?". He forgets to reload and the rest seems self-explanatory.

This is just my opinion however...

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The heartbeat does not let us know who shot first in the players past experience. I agree with it's removal.

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The heartbeat does not let us know who shot first in the players past experience. I agree with it's removal.

Yea, it does not tell if he was a victim or the attacker. It does tell that the player has murdered a few people however... I would honestly shoot a person with a fast heartbeat. Since, after you know that he murdered a couple of people it really ruins your trust.

Edited by Etmer

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Yea, it does not tell if he was a victim or the attacker. It does tell that the player has murdered a few people however... I would honestly shoot a person with a fast heartbeat. Since, after you know that he murdered a couple of people it really ruins your trust.

Or maybe this person is REALLY good at DEFENDING themselves.

Example, I've racked up a maximum of 5 DEFENSIVE kills. (I HAVE NEVER FIRED AT ANYONE WHO DIDN'T FIRE FIRST)

therefore I would have a fast heart-rate, regardless of the fact that I am a peaceful person.

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Or maybe this person is REALLY good at DEFENDING themselves.

Example, I've racked up a maximum of 5 DEFENSIVE kills. (I HAVE NEVER FIRED AT ANYONE WHO DIDN'T FIRE FIRST)

therefore I would have a fast heart-rate, regardless of the fact that I am a peaceful person.

I know but, I think many people here want to go on the safe side and shoot a person with a fast heartbeat.

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I'm not fond of forcing anything like that either, but on a tangent, some 'gamey' systems do help. The (Haven and Hearth style) player memorization that's been proposed, for instance, is a mechanical rather than organic solution, but would work fine.

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Yea, it does not tell if he was a victim or the attacker. It does tell that the player has murdered a few people however... I would honestly shoot a person with a fast heartbeat. Since, after you know that he murdered a couple of people it really ruins your trust.

and then you will be shot yourself for killing people who have either defended themselves or taken someone out who was a threat. The whole issue with the whole banditry punishment is that 90% of the time it's people who are just defending themselves. As almost every kill is a murder since it doesn't count as a bandit kill unless you've been shot first. and 9 times out of 10 if you're shot first you're fucked anyway. I've got 4 murders and all 4 were defending myself taking out potential threats. For example earlier tonight with a buddy of mine we're heading into NWAF and we stop and theres a survivor crawling around maybe 50 meters away from us. Naturally we take him out as the only other choice is leave. I highly doubt that person would do the same.

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