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Publik

On risk-reward, difficulty, and death

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I read the OP but not the whole thread.

I think the time needed to recover gear, especially if your body is inland, is more than long enough. If you have just the right loadout, it's going to take a while to recreate it from raids, and if you go to get to your body, you're hoping it hasn't been looted already. As it is, I think the penalty is very balanced.

I think a respawn timer is a terrible idea.

The one thing I liked is this:

Question: Alright, I get what you're saying. Make death really bad. But what about those guys that just disconnect and run away?

Answer: Disconnecting from a fight is a real problem. I think everyone can agree to that. It's cowardly and it breaks immersion. If you disconnect, the mod should check to see if you've recently taken damage and what things are aggro'd to you.

If you've taken damage and disconnect, the game assumes that you're running away. During your escape, the game assumes that some items have fallen out or gotten lost. When you sign back in after disconnecting from a fight, you lose some of your items. Depending on the severity of the damage or the number of zombies aggro'd to you, you may lose your pack or weapons.

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Wow. More dumb suggestions to stop bandits/PKers.

All I can say is deal with it.

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