Jump to content
Sign in to follow this  
dekciW

Item slot useage/New Special Items and HUD

Recommended Posts

I think that the item slots required for specific items need to be adjusted, For example wood, camping tent's and barbed wire are all massively larger then a pistol, with the later 2 being larger then a rifle. Yet they only take up 3 slots? If anything windshields and engine parts should take up 10 slots not a rifle. (I don't know how many slots they take up but for size comparison you get what I mean.)

I think the slots required should vary by the weapon and its size, but for the most part I think that larger pistols (M1911/Revolver/M9) should take up on average 2 slots with the (Makarov/Glock17) and any smaller pistols taking up 1 slot and the PDW possibly taking up 3?. Then Suppressed pistols taking up 3 slots because of the suppressor. Normal rifles should take up I think on average 6-8 slots. With smaller weapons like the MP5 or the AKs-74u taking up 4-5 slots. Then simply add an extra slot for any weapons with scopes or suppressors or both. Although I don't think reflex sights should count as they don't protrude as much as scopes do.

Also I think flashlights should be a special item like the binocs. I'm not sure how possible this is because I don't know how the engine handles equipment slots and the limitations of adding in UI slots, but if it isn't possible it should take up way less slots then it does. An extra primary weapon slot wouldn't hurt either.

I think that bolts for the Xbow should be stackable because they aren't very thick. Lets face it if you can fit 1 in your bag you can most likely fit 10 without taking up much more space then 1. If this cant be done in the inventory then I think a special item like a quiver should be added which simply just is an additional container within the inventory which only holds bolts and a certain amount of them (lets say 20). It would make the Xbow a much more viable weapon to keep and use.

Lastly we need some sort of icon or way to tell when certain items are equipped. Because the weapon HUD tends to fade out with time until activated again, because your pistol always stays in your hand its easy to forget that you still actually have a throwing item equipped, To many times have I needed to shoot only to forget I still had my glowstick or flare equipped from an hour earlier when I raided that town and I end up stuck in an animation to throw either..and taking unnecessary damage/death.

Share this post


Link to post
Share on other sites

Also what about putting the amount of inventory slots required for the item in the item description.

Share this post


Link to post
Share on other sites

I really think we need to do away with the 'x item fits into x slot' mentallity.

Would not be at all surprised if Rocket is planning on a weight system in the very near future...

Current system is such that;

Want to carry A rifle, Pistol, good supply of ammo, plus various medical supplies and food stuffs in your large backpack? Sure... no problem.

Want to add 1 more handgun into that backpack (realistically an item that can easily be tucked into the side pocket or any small space)

Nope, can't do that!

--

With weight being the determining factor over 'space' it would make much more sense.

You would still need a grid to place items into, just expand it. And do not restrict what we can carry by the grids space... it is not an accurate representation of actual storage space

Share this post


Link to post
Share on other sites

If I remember correctly the inventory system is hardcoded into ArmA engine. So there may not be a way to change what we have now to something which makes sense.

However adjusting the amount of slots different stuff takes is, IMO, a must. A bunch of logs taking less space than a flashlight? Or rather, flashlight taking twice as much space as a bunch of logs? I understand the balancing issues (we don't want people running around with 5 revolvers in their backpacks) however reducing handgun/flashlight size to at least 3 and reducing wood pile to 1 would go a long way.

Ideally the inventory system should be a mix of that in Stalker and Brigade E5. A man can dream...

Share this post


Link to post
Share on other sites

There are a lot of improvements that could be made with the inventory system, but I wonder how much of it is actually malleable.

Share this post


Link to post
Share on other sites

Theres a fine line between realistic and bad mechanics.

Sometimes you have to suspend realism for a more fun, 'authentic' experience.

Share this post


Link to post
Share on other sites

I'm not sure how hard coded it really is... look at the ACE mod for example.

They have done wonderful things with the inventory limits.

But as long as we can do away with things like a flashlight taking up a pistol 'slot'....

The players have thigh holsters for a reason! Holster the dang pistol... tuck the flashlight into that fancy pouch on your chest rig.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×