nexerius 0 Posted April 29, 2012 A simple thing really, dont know if its possible to fix...But a command where you write for example "/Areyoufriendly" (or without the /) Will launch a sound file that will play to everyone thats within a 350m radius. This will help everyone. The ones hearing the message will see what the guys name is, and they can type to you that they are. Because, you know noone responds when you write to them.And one thing else, maybe it would be a good thing to have an option to see if theres a bandit within a Km radius?And another suggestion for Humanity and banditsIf you have lots of humanity, you spawn closer to other people, and the exact opposite when you have low humanity. :PWe need a few things that will make it worse to be a bandit, because they can be extremely annoying when you have been running for half an hour to be shot from nowhere. Share this post Link to post Share on other sites
super pretendo 2 Posted April 29, 2012 I think positive and negative spawn locations are a good way to balance humanity. If you're a douche, you get shitty spawns. Share this post Link to post Share on other sites
rikardgladt (DayZ) 0 Posted April 29, 2012 Okey, have to say this since im getting sick of everyone trying to nerf the bandits. Rocket himself logged on to EU2 (i think) while i was playing, and im not sure how he got there but i ended up saying "being a bandit does not mean a person is playing the game wrong or bad". I think people need to keep this in mind since it's actually and RPG. Share this post Link to post Share on other sites
Grant Hammerhoof 0 Posted April 29, 2012 Not entirely sure I agree with the "are you friendly" business--but adjusting spawn locations based on level of Humanity sounds darned clever! It'd definitely help separate the player killers from the players actually interested in survival and cooperative ventures. Share this post Link to post Share on other sites
nexerius 0 Posted April 29, 2012 Not entirely sure I agree with the "are you friendly" business--but adjusting spawn locations based on level of Humanity sounds darned clever! It'd definitely help separate the player killers from the players actually interested in survival and cooperative ventures.Thanks for the support! :DThe idea with my sound idea, is simply to make it easier for people to notice eachother. When writing its kinda hard to explain where you are and whos near you. People often doesnt care to look at who writes, and doesnt even know whos talking to them. Thats what i meant with the sound, so they actually know theres someone close to them. Share this post Link to post Share on other sites
Freyar 8 Posted April 30, 2012 When you spawn, it's a clean slate. Should stay that way. Share this post Link to post Share on other sites
sgtsnug 26 Posted April 30, 2012 The game is supposed to be survive against the odds, hostile players are an obstacle that is to be avoided or overcome, grow some hairy nuts and venture out there, if your sick of dying by bullets either stop going to the main cities or go cry to your mommy. This is the apocalypse, not a playground.On the note of 'are you friendly' you have direct chat/voice, it's a little unstable at times but thats your method of communication, if it's not good enough for you then tough. Share this post Link to post Share on other sites
anzik 0 Posted April 30, 2012 Exactly my thoughts SgtSnug. The game should do minimal work for you.Btw. I am sure professional bad guys are able to avoid each other and less skilled players will only get another no-go zone if humanity level based spawn is implemented. Share this post Link to post Share on other sites
powdered-swords 1 Posted April 30, 2012 I have no problem with bandits being an integral and important part of the gameplay and roleplaying aspects of dayz, but I still feel there's a huge difficulty imbalance between playing as a bandit or a survivor who's attempting seek other survivors to team up with and I think that's where a lot of this frustration comes from. It's very easy to PK any beginner who's typing in direct chat, looking for friendlies and has less equipment than you do. On the other side it's very difficult to find player to team up with ingame and not get killed by them or an opportunist in the process. Yes this game encourages survivalist role playing, but it also encourages teamwork and I don't think that one should be so out of balance with the other. Likewise I still think that things like betrayal and mistrust should be important, but I don't think betrayal should be ridiculously easy while the teamwork should be extremely difficult. The player that pk's is bored and unsatisfied because it was too simple while betrayed becomes frustrated because it's far to difficult to anticipate or avoid being betrayed. So, one addition I would suggest to include to balance the difficulty between the two play styles would be to give players to the option to activate a 'friendly mode'. In this mode your player name is visible to people close to you (*not sure if this is technically possible) *excluding bandits, and the game would display a list of your recent player kills *if you have any. This would benefit new players since they would quickly learn to avoid players not using friendly mode, and it would facilitate more team building which IMO is more fun that 'lone wolfing' in the middle of Chernarus out of fear of being killed. It would even improve pvp and social manipulation by making it more meaningful. If you've killed in the past for example and want to infiltrate a group of friendly players you might have to lie about your past. If people can see your name you might have to be more careful to avoid being double crossed or revenge killed. Ultimately the best part is it makes pk'ing more difficult without adding unrealistic penalties like "zombies do more damage to you".Personally I'm not a fan of humanity based spawning. Areas that are labeled as being full of gullible newbies are basically pvp magnets and quickly become more dangerous the spawn points that are supposed to be more dangerous. Share this post Link to post Share on other sites