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JerFeelgood

suggestion for decreased respawn, suicide, and a revenue generator.

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Right.

It dawned on me that a lot of the problems in the current game are attached to the value of life in the game. So give a life a value. Create a subscriber model as part of the standalone release where you pay for EVERY spawn. .10$/spawn. Lets see how quickly people go shooting each other then. this would have to be built into a secure game i.e. extreme security re hacking, server stability etc...

You bet that people will rapidly become wildly intolerant of banditry then...

:)

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Pay to spawn?

What are you, the government? Holy fuck. Just accept the unstable chaos of a modern-day anarchy in DayZ. Policing players around by forcing them to pay is stupid.

People could abuse this for others, intentionally killing another player, hacking accounts just to get killed etc..

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Seems legit, making people pay because they got shot over and over again by bandits.

"intolerant of banditry?" Yeah sure, make it so that MORE TEARS WILL LEAK FROM THE VICTIMS EYES.

It wont make banditry stop, it will just make it so people CRY HARDER and bandits feel more smug

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not sure if Trying to troll or trying to troll.?

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I apologise. the .10$ idea was a spitball... what I was aiming for was discussion on how to assign an incontivertible value to every spawn so that lives would not be needlessly be thrown away.... and as a way to prevent the respawn behaviour that some people argue is ruining the game...

Edited by JerFeelgood

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