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Hatchet_Man

Silent Thrown Weapons that Slow Enemies

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For when you're in a tight spot, i.e. out of ammo and being chased while bleeding.

Thrown weapons are designed for solo play or small groups, and are useless/trivial for well armed tactical play. The main purpose is to stun or slow the enemy once the shit hits the fan. Not sure if these images will display properly here. Will edit if they appear too small.

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Railroad Spikes

- Range: 5m

- Stacks of: 5-10

- Effect(s) on Player: Chance of Pain / Bleeding

- Effect(s) on Zombies: Slows to crawling speed for 30sec

- Location(s): Railroads, Station Platforms

- Rarity: Moderate/Common

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- Variation(s): Tool Bits

- Location(s): Construction, Farms

- Rarity: Moderate/Common

Tool bits are steel or carbide cutting tips used in lathes and other workshop machinery. Their shape and size-to-weight ratio could mean they do more damage than railroad spikes.

Other Thrown Weapons

- Jar of Nails (Assorted nails, screws, and rusty drill bits). This + Molotov = :)

- Horse Shoes

- Sledge Hammer Head (minus handle)

- Impact Driver

- Each could have varying effects depending on size and weight

- Maybe an "auto-pickup to quick slot" feature when you run over them? For standalone edition I mean.

And now, the best til last. This next idea is purely for giggle factor, and might make for some interesting YouTube videos.

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Radial Saw Blade

- Range: 5-10m

- Stacks of: 2

- Effect(s) on Player: Shock, Pain, Bleeding

- Effect(s) on Zombies: Instant Kill

- Location(s): Construction, Farms

- Rarity: Rare

Of course, you can always run into a barn or other interior location with multiple exits, or zigzag up a steep hill, or lose LOS a number of ways. But sometimes (particularly when you're bleeding out) it's not an option and you just want to quickly turn and throw something solid so you can heal and hightail it outta there.

Edited by Hatchet_Man

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maybe if the saw blade was on a machine..............

your not just going to throw a saw blade and cut someones head off.....

~silent

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It wouldn't sever heads. But would still apply some form of "abstract" damage/effect on players and zombies.

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Or...

How 'bout a bear trap...

That like...

I don't know...

Breaks their legs...

...

...

Oh wait...

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Truth be told, i'm not sure how realistic a makeshift throwing weapon has the ability to slow down an enemy (except maybe thrown at the leg) much less instantly kill them upon impact. I really hate to be "that guy" but I think you're drawing upon CoD mechanics in a game that isn't really designed for arcade style killing as opposed to survival.

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Truth be told, i'm not sure how realistic a makeshift throwing weapon has the ability to slow down an enemy (except maybe thrown at the leg) much less instantly kill them upon impact. I really hate to be "that guy" but I think you're drawing upon CoD mechanics in a game that isn't really designed for arcade style killing as opposed to survival.

Agree...

Also...

yI8tB.jpg

Thought you might like that...

Edited by LeOverlord

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Truth be told, i'm not sure how realistic a makeshift throwing weapon has the ability to slow down an enemy (except maybe thrown at the leg) much less instantly kill them upon impact. I really hate to be "that guy" but I think you're drawing upon CoD mechanics in a game that isn't really designed for arcade style killing as opposed to survival.

I hear what you're saying, and I too would not want DayZ to become an arcade style game. But if it's already possible to kill zombies with empty cans (there are videos showing this) then it seems logical that something heavier would also injure or slow them.

The bottom line is that if you're being chased by bandits, then good luck, you're on your own. But being chased by zombies (since there's roughly a 10:1 ratio of zombies/players per server) means statistically you're going to encounter them more often than players, and quickly turning and throwing something to slow them for a short while could make all the difference, and also ramp up the adrenaline while doing so.

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