super pretendo 2 Posted April 29, 2012 Zombies in every single conception of them in fiction are more or less mindless, so they run straight at their prey. This is how their pathing should be in a zombie game. Too easy? Well that's a different issue, and their numbers/stats/whatever can be adjusted to balance it Share this post Link to post Share on other sites
Il Bandito 5 Posted April 29, 2012 Unfortunately this isn't a zombie game, it's a military simulator with a zombie mod. The AI pathing is hard coded and pretty much acted like this since OFP. Share this post Link to post Share on other sites
super pretendo 2 Posted April 29, 2012 There's nothing really "hard coded" in any mod, it's just how much you convert Share this post Link to post Share on other sites
Petey (DayZ) 0 Posted April 29, 2012 If you think you know how to fix this, how about you go ahead and make the fix? because im pretty sure its been said multiple times that its not something they can fix here. just saying Share this post Link to post Share on other sites
TheRussian 1 Posted April 30, 2012 The game engine that ARMA 2 is running on is what is "hard coded", meaning that it literally cannot be changed without remaking the entire engine or a significant portion of it. The mod does nothing to this architecture and frankly can't change much at all. The zombies are simply soldiers that have no guns and are dressed like civilians in terms of "coding" in the game.The zombies are going to run around very silly-like for pretty much the end of time unless there is some incredibly heavy scripting in the mission, which probably won't do much anyways. Share this post Link to post Share on other sites