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archersix

An Experiment.

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I think a lot of us view DayZ as a survival game purely, with the absolute goal to focus around surviving as long as you can. It is in my opinion that this is missing the point. Dean Hall (Executive Produce of the mod) has stated in an interview that it is possible for players to actually wipe out an entire zombie presence on a server (http://www.pcgamer.com/2012/06/23/day-z-arma-3-interview-optimization-map-design-radios-porting-day-z-into-arma-3/, it's almost at the bottom of the page). But, this begs the question-how exactly could one accomplish that, especially since DayZ players are notoriously renowned for their bandit tendancies.

So, I propose a simple experiment to prove that it can be done on a single server. It'll be a full server, fifty people, all of them handpicked and chosen to exist on this private, password-locked server to prove that the zombies can be defeated. Initially, the fifty chosen would find an area to be determined as a "safe-zone" area, small but home. From there, leaders are elected, hunting parties established, and the long haul towards Cherno (the end-game of the experiment) begins. Once all the cities have been reclaimed (I intend to speak to Mr. Hall himself on how it would be possible to prevent a zombie respawn. In other words, to set up a condition for each villiage to hault undead spawning inside its limits, thusly making it "reclaimed"), the experiment will conclude with physical evidence that it is possible for a server to "beat" DayZ.

I would like volenteers for the job, but primarily I'd like opinions on who would actually be interested in this and/or following this (Should it be given the go-ahead, this thread will feature picture logs by me and other members detailing the day's progress towards victory). Please post your replies below.

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i'm in... but keep in mind we would need teamspeak and a strategic approach. People scattered throughout the map. Bigger groups in cities. At least one chopper

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I can clear a server of zombies all by myself.

Just put me on alone... And I'll stand in the woods, away from the spawns. 0/0

Take that, Schr

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No additional mechanic would be required to stop the respawn, provided you had enough players you could just keep em spread out across the town and thier proximity to the buildings should do the trick. Although there is the chance that the zeds will just spawn 50m away on the other side of the building, now that I think about it.

IF this is the kinda thing your after, Ive seen a few vids of people playing other ARMA mods, lots more zeds, no respawns, continual progression through an area as a team, towards an objective location to resupply.

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Hm.. I didn't know that you would need to stick around to prevent spawns... That's a bit unrealistic, yeah? I mean, they're not going to just pop out of no-where (although it could represent a walker or two stumbling in from the forests surrounding). All I can say is you would need something like two guys to cover a town after reclaiming it just to act as guards.

I wish they'd bump up the server amount to something like 75 or 100; it would make this a whole lot easier.

I think I'd like to say that this is more than a show-boat, "take pictures" sorta thing. This is to be an actual experiment, with the other servers as a control, that as a server-wide basis it is possible to "beat" DayZ.

I'd like to say thanks to my first volenteer, Gapi182. Great things are coming (with any luck, of course).

So, does anyone have an earthly idea on how to contact Mr. Hall in order to arrange this grand adventure?

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