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jtime

Sync moon cycle/state to server

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I don't know if this was accounted for in 1.5 (or if it is possible) but i've noticed that the moon cycle is different for different players often depending on when they logged in from what i've seen.

It hampers your judgement if you think you're safe to move in a busy town such as Cherno because on your screen you are in total darkness, but the sniper up in the factory has a fully moonlit cherno and you are standing out like dogs balls.

The above can be applied to many different scenarios involving detection in apparent safety (barring NVG...)

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If what you are saying is true then this is a high priority bug fix, not even a suggestion really.

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While I haven't had an issue with it yet others have reported that the weather is also out of sync between clients. Devs need a MP/JIT script to sync all this stuff so what one client sees is what all of them see.

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Yeh this needs to be corrected. Once i only went back to the lobby and rejoined (to fix a problem with the campfire-action) and when I came back it was much brighter. (slight time-difference probably)

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I've noticed this is still occurring somewhat in 1.5.4 where the moon state can be completely desynced between players, i was driving a boat up the coast in total moonlight with 2 other players in the back and they were pitch black the whole way from cherno to berezino.

My guess it syncs on server join so people can be in different states based on how long they've been in the server?

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