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coolmanyou1

[Dayz] Priority System!! [Dayz] Zombie Aggro System

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in dayz , their should be a custom player only spawn . for example , one player has the ak74 and no other players are around . their should be only gear that could be useful to him . lets say a player has no weapon just died , he should be able to walk in a city and anear him their will be gear that is very useful to him . all i am trying to say is . in dayz their should be a need and a want . a players out of ammo for his ak74 , he should be able to only find ak74 ammo until it is a want . a player needs food he should find alot more food , lets say a player health is low , that player should find food and nothing other . until it is a want . and after all your needs are completed you will find alot more better gear . lets say you just died you walk into cherno and you need weapon you should only find ammo and that gun , also lots of ammo for that gun . because i am sick of , running out of ammo and finding nothing other then cans and barbwire fences every were . in this game right now , barbwire is so easy to find . i find more barbwire then ammo food or even a gun . i think a priority system would be nice .

it would be nice if you could get away from zombies , instead they chase you until you kill them or you log .

2 . i think zombies should de aggro when you bannage yourself and layon the ground . and make your character calm . when your character is freaking out , the zombies will find you faster and not de aggro . so there should be a item that allows you to be calm for example your character is being chased he will pant and scream atracting more zombies , but if you put on a caller that will cover your mouth for the zombies can not hear you . and you just simply lay on the ground and they will walk around you . but if they get so close they will feel your heart beat . and aggro on you again . so yuo can just walk backwords .

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Alright, I'm going to attempt to put this in to English for fellow viewers.

a) Spawns should be dictated by what you currently need, such as AK47 ammo if you're holding an AK47, and food when you're hungry.

b) Zombies should lose aggro when you are bandaging or laying on the ground, in a 'calm' state.

Now I'm going to address how silly these ideas are:

a) You can't dictate the spawning for a single user, and even if you could, it would effect all the other players on the server and would lead to a completely unbalanced loot system. Also, the point of DayZ is survival, if you get all the gear you need to survive when you need it, then what is the point in playing?

b) This is also making the game ridiculously easy, let's say there were zombies in real life, would they really lose aggro to allow you to bandage your wounds? And would they suddenly lose interest if you decided to lay on the ground? No, and I think the zombie mechanics are almost perfected right now.

Both of these suggestions are impractical and make the game way too easy. If you want an easier version of Day Z, go play Fallout 3.

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Alright' date=' I'm going to attempt to put this in to English for fellow viewers.

a) Spawns should be dictated by what you currently need, such as AK47 ammo if you're holding an AK47, and food when you're hungry.

b) Zombies should lose aggro when you are bandaging or laying on the ground, in a 'calm' state.

Now I'm going to address how silly these ideas are:

a) You can't dictate the spawning for a single user, and even if you could, it would effect all the other players on the server and would lead to a completely unbalanced loot system. Also, the point of DayZ is survival, if you get all the gear you need to survive when you need it, then what is the point in playing?

b) This is also making the game ridiculously easy, let's say there were zombies in real life, would they really lose aggro to allow you to bandage your wounds? And would they suddenly lose interest if you decided to lay on the ground? No, and I think the zombie mechanics are almost perfected right now.

Both of these suggestions are impractical and make the game way too easy. If you want an easier version of Day Z, go play Fallout 3.

[/quote']

bor , i do not play video games when i could go outside and do it myself . i play video gsmes for original ideas like this mod . in real life it would be easier then in this game ... first of all how many houses are in the world 100% of them have food . 80% of them have gear that helped these survive before they died 99% of everyone in a apocalypse would have same things . but 40% of them would have guns ... and + when a zombie is chasing you in real life , you can pick up a rock and beat him in the head , in this game you just die . in real life you could pickup anything . so in real life it would be easier . do not say i am wrong because he would not pick up a kichen knife ..


Alright' date=' I'm going to attempt to put this in to English for fellow viewers.

a) Spawns should be dictated by what you currently need, such as AK47 ammo if you're holding an AK47, and food when you're hungry.

b) Zombies should lose aggro when you are bandaging or laying on the ground, in a 'calm' state.

Now I'm going to address how silly these ideas are:

a) You can't dictate the spawning for a single user, and even if you could, it would effect all the other players on the server and would lead to a completely unbalanced loot system. Also, the point of DayZ is survival, if you get all the gear you need to survive when you need it, then what is the point in playing?

b) This is also making the game ridiculously easy, let's say there were zombies in real life, would they really lose aggro to allow you to bandage your wounds? And would they suddenly lose interest if you decided to lay on the ground? No, and I think the zombie mechanics are almost perfected right now.

Both of these suggestions are impractical and make the game way too easy. If you want an easier version of Day Z, go play Fallout 3.

[/quote']

in real life every one would not just shoot anyone , in real life every one would help eachother . in real life blablablabla . i dont care . if it's realistic i just want this game to be understanible and make sense and my ideas do make sense . it would not unbalance the world BECAUSE NO ONE COULD EE THE LOOT it's diferent for everyone and it is possible , wellnot for a mod . but who cares if somone is near and the loot changes . you could just steal it if you are near -_- . does not unbalance because you could use the items too :LOL >>>>priority system >>> you know the meaning priority ? priority everyone needs it ...

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bor , i do not play video games when i could go outside and do it myself . i play video gsmes for original ideas like this mod . in real life it would be easier then in this game ... first of all how many houses are in the world 100% of them have food . 80% of them have gear that helped these survive before they died 99% of everyone in a apocalypse would have same things . but 40% of them would have guns ... and + when a zombie is chasing you in real life , you can pick up a rock and beat him in the head , in this game you just die . in real life you could pickup anything . so in real life it would be easier . do not say i am wrong because he would not pick up a kichen knife ..

But Day Z and ARMA aren't your typical video game, they are instead more of a simulation, and as a result the gameplay mechanics stick to the side of realism.

In real life I strongly doubt that when being chased by an infected, that they would have the time and strength to pick up a rock, and destroy the brain before being bitten or infected.

Also those statistics (while unrealistic) are pretty much the same in Day Z. In the majority of houses you will find both food and gear. I'm not saying that the game is entirely realistic, however, zombies losing aggro if you bandage or lie down is simply too unrealistic and easy to be included in Day Z.

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bor ' date=' i do not play video games when i could go outside and do it myself . i play video gsmes for original ideas like this mod . in real life it would be easier then in this game ... first of all how many houses are in the world 100% of them have food . 80% of them have gear that helped these survive before they died 99% of everyone in a apocalypse would have same things . but 40% of them would have guns ... and + when a zombie is chasing you in real life , you can pick up a rock and beat him in the head , in this game you just die . in real life you could pickup anything . so in real life it would be easier . do not say i am wrong because he would not pick up a kichen knife ..

[/quote']

But Day Z and ARMA aren't your typical video game, they are instead more of a simulation, and as a result the gameplay mechanics stick to the side of realism.

In real life I strongly doubt that when being chased by an infected, that they would have the time and strength to pick up a rock, and destroy the brain before being bitten or infected.

Also those statistics (while unrealistic) are pretty much the same in Day Z. In the majority of houses you will find both food and gear. I'm not saying that the game is entirely realistic, however, zombies losing aggro if you bandage or lie down is simply too unrealistic and easy to be included in Day Z.

let me say this . if this is suspose to simulate real life it fails . more people died in this game then in real life . this game is even harder then real life . that's bad thing . in this game it simulates a fake zombie apocalypse and fails . the game would be 300gb's if you wanted a real zombie apocalyse survival ... this game fails at simulating real life , just saying . in real life i wouldnot even find barbwire . i would not find anything but blood and dead people everywere . their is more zombies then in real life . in real life there would be 100 zombies in that little area also in real life you could clib a wall , in real life zombies cant run , in real life zombies would walk away when they cant feel your heart .

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You must be a troll, seriously. What you are saying is stupid beyond belief. I'm not going to explain it to you because 99% of the people on the forum will see why it's completely flawed.

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I'm not going to continue arguing, as just trying to read your posts is giving me a rather large headache. However, you clearly don't seem to know what you are talking about, claiming that 'this game is even harder then real life' is ridiculous, and the reality is that even more people would probably die in the case of a zombie apocalypse.

In regards to you not being able to find barbedwire in real life - in post-soviet Russia, yes you would, and it isn't even that hard to come across in other countries. I'm not going to even bother addressing the 'zombies feeling your heart' as it would be both a waste of my time and yours, however, it does sound like a heartwarming story which could be presented through the form of a Disney movie.

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I'm not going to continue arguing' date=' as just trying to read your posts is giving me a rather large headache. However, you clearly don't seem to know what you are talking about, claiming that 'this game is even harder then real life' is ridiculous, and the reality is that even more people would probably die in the case of a zombie apocalypse.

In regards to you not being able to find barbedwire in real life - in post-soviet Russia, yes you would, and it isn't even that hard to come across in other countries. I'm not going to even bother addressing the 'zombies feeling your heart' as it would be both a waste of my time and yours, however, it does sound like a heartwarming story which could be presented through the form of a Disney movie.

[/quote']

they dont die -_- . they become zombies they are still alive they are dead when you kill there brain ... average life 29 minutes , normal human can survive for weeks ...

all i am saying is this stuff would make the game more funner and the 2nd one would make the game more realistic , because your character freaks out when near a zombie until you give him a mask to cover his mouth . in real life you would be freaking out you would not be chilled

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Ok... Im sorry.... BUT why is there a mention of Real life zombies?

Real life zombies don't exist in this exact context. And in popular fiction, the zombies would eat anything they find. Human or non-human. They would not care about a Heart beat in the popular fictional sense.

See how i said exact context? There are such things as zombies but it's brainwashing not a Virus. :>

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coolmanyou1, I suggest you just give up this idea. It's neither functional nor conducive to gameplay.

First of all, this is an ALPHA version, which means most of the features are either not implemented or not balanced, at all.

Second of all, you seem to misunderstand what the intention of the mod is.

Third of all, your ideas don't make any sense.

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Can I just point out one thing and then I'm out of here:

You keep saying "in real life this, that and the other."

This is ArmA II, a soldier simulator. It's not a video game (well, that point is debatable) and is supposed to MIMIC real life, but not BE real life.

Also, you're talking about realism in a zombie apocalypse. I mean, I'll admit to my guilty pleasure of loving zombie fiction in books and some films and even games/sims/mods this this, but come on! Zombie apocalypse's just ain't real!

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coolmanyou1' date=' I suggest you just give up this idea. It's neither functional nor conducive to gameplay.

First of all, this is an ALPHA version, which means most of the features are either not implemented or not balanced, at all.

Second of all, you seem to misunderstand what the intention of the mod is.

Third of all, your ideas don't make any sense.

[/quote']

............... this is why i do not post anything on a forum i talk straight to the devoluper , your guys point of views are madness . everyone thinks diferently . holy crap it would work . because DO ONE KNOWS ANYTHING ABOUT ZOMBIES SO HOW DO YOU KNOW ? THEY COULD EAT ANYTHING ON SIGHT OR THEY COULD FEEL YOUR HEART BEAT . + the thing they eat everything on sight is madness , if that was true in every movie video game tv show . they would eat echother . all the zombies have a active brain and that's it . they would be eating eachother . my idea make sense they sense heartbeat -_- , that's the only thing that makes sense . + you do not see my point of my posts , i was mocking you guys no one knows how it would actualy be like or what would happen . so stop making this like this . the mod is perfect he can not do anything more . because e would need to have a engine . he cant do anything more then use the original models . and add coding ... so my idea would add depth and more relasism . would be nice if zombies walked around and you had to only crawl with a mask . and if you standed up , you would be found and eaten . should be a fear bar . more your heartbeat more and farther the zombies feel you . i would like for this game to be more funner i really do . you cant do anything else . no one has even build anything because it get restarted . only challaenge that's maknig people play is you dieing , how many of you would play if you did not die . none of you . my idea of this game , would for you not to anteract with the zombies they are just a extra obsticale , you just only die from players . the zombies should just be there for stealth feeling and realasism . you should only be killed by players . ithink you should have a menu that says all the things that you have claimed and built , and you can retool it . that would be nice , that would add more depth and fun to the game ..

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Coolmanyou1....... Carebear..... Nuf Said.....

If you made the game so its exactly life Real Life, the processing power and system requirements for it would be astronomical, and the amount of data would untimely crash the system anyway.

Video games are meant to focus on the fun aspects of the reality.. Not everything can be included due to system limitations.

Why do you think Old games have more "levels" or "missions" than the newer games? System limitations prevent the game from being to large because the developers sacrificed Gameplay, to improve the Graphics.

ArmAII was never meant to simulate a Zombie Apoc, so picking up a rock and bashing a zombie upside the head is just wishful thinking. Melee Weapons might be a future thought, though it would require an extremely large amount of coding and would be a nightmare to impliment in a game where Melee doesn't exist at all.

Back on-topic a little bit, Suggesting that Loot should be ONLY what the player needs/wants is an outright assault on the Looting system already put in place, its all random and there is no way in hell Rocket would change it just to make a few carebears happy.

Secondly, If you dont like DayZ because its not "real" enough for you, remember that its Alpha, is a Mod, and that Mods are based on what the Game its based off is capable of.

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Coolmanyou1....... Carebear..... Nuf Said.....

If you made the game so its exactly life Real Life' date=' the processing power and system requirements for it would be astronomical, and the amount of data would untimely crash the system anyway.

Video games are meant to focus on the fun aspects of the reality.. Not everything can be included due to system limitations.

Why do you think Old games have more "levels" or "missions" than the newer games? System limitations prevent the game from being to large because the developers sacrificed Gameplay, to improve the Graphics.

ArmAII was never meant to simulate a Zombie Apoc, so picking up a rock and bashing a zombie upside the head is just wishful thinking. Melee Weapons might be a future thought, though it would require an extremely large amount of coding and would be a nightmare to impliment in a game where Melee doesn't exist at all.

Back on-topic a little bit, Suggesting that Loot should be ONLY what the player needs/wants is an outright assault on the Looting system already put in place, its all random and there is no way in hell Rocket would change it just to make a few carebears happy.

Secondly, If you dont like DayZ because its not "real" enough for you, remember that its Alpha, is a Mod, and that Mods are based on what the Game its based off is capable of.

[/quote']

that's false bro , todays video game have more content ... they are better


Coolmanyou1....... Carebear..... Nuf Said.....

If you made the game so its exactly life Real Life' date=' the processing power and system requirements for it would be astronomical, and the amount of data would untimely crash the system anyway.

Video games are meant to focus on the fun aspects of the reality.. Not everything can be included due to system limitations.

Why do you think Old games have more "levels" or "missions" than the newer games? System limitations prevent the game from being to large because the developers sacrificed Gameplay, to improve the Graphics.

ArmAII was never meant to simulate a Zombie Apoc, so picking up a rock and bashing a zombie upside the head is just wishful thinking. Melee Weapons might be a future thought, though it would require an extremely large amount of coding and would be a nightmare to impliment in a game where Melee doesn't exist at all.

Back on-topic a little bit, Suggesting that Loot should be ONLY what the player needs/wants is an outright assault on the Looting system already put in place, its all random and there is no way in hell Rocket would change it just to make a few carebears happy.

Secondly, If you dont like DayZ because its not "real" enough for you, remember that its Alpha, is a Mod, and that Mods are based on what the Game its based off is capable of.

[/quote']

i did not claim or say i do not like the game or anything to do with it . i never said the game is not real enough , the game to me needs little more mechanics that should be implemented . holy crappp , im abanining this thread stop commenting about crap that i said or never said . i was mocking you guys because all you guys were saying it would never work , but this will be game changing it would work ...........

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Your suggesting something that nobody wants... It would horribly fuckup the loot system and balance of DayZ. It would not work at all.

You only want the loot system changed becuase you cant find ammo for a rare gun, if the gun is rare, the ammo should be rare, simple as that.

Sheesh... carebears everywhere..

On a side note, Learn to quote specific lines, instead of quoating the entire post and responding to a small part of it.

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So he's basicly asking for Easy Mode?

There's nothing easy about a zombie apocalypse.

And why shouldn't I be able to find goodies, if I'm hungry? Suddenly the nice gun or flashlight is turned into food, just because my stomach is growling a little?

Bad idea and Rocket wouldn't consider this, to be honest. BUT you're entitled to making any suggestions.

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I agree with HighFlyer.

This Mod is meant to piss you off because its a realistic survival horror. Not "Grab a gun and kill zombies to win and never die"

Hardcore all the time, deal with it.

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