AfterShave 140 Posted July 25, 2012 I was wondering but do the bullets follow real trajectories? And if so how do they model fluid resistance? Share this post Link to post Share on other sites
Disgraced 1123 Posted July 25, 2012 Like... Classical vs relativistic... Or?Well, here's from the Arma II Wikipedia article:All weapons have realistically simulated ballistics. Rounds travel in parabolic trajectories and show effects of bullet drop dependent on their caliber. Muzzle velocities are modeled, and rounds lose velocity and knockdown power over time traveled. The ranges at which weapons are zeroed are fixed in the base game, although the Operation Arrowhead standalone expansion pack allows this to be modified, letting the player zero in their weapons sights. Sniper rifles can use stadiametric rangefinding to adjust for long-range shots. U.S. rifles use mil-dot scopes while Russian rifles use Bullet Drop Compensation (BDC) scopes such as the PSO-1. In addition, bullets will ricochet from surfaces depending on angle of impact. Penetration is also modeled, with rounds that pass through materials suffering from altered velocity and direction.I guess I would wonder... Why the question? I think air resistance would be a constant in game. Are you looking for different trajectories in foggy conditions (maybe modeling denser air), or ??? Share this post Link to post Share on other sites