Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
AfterShave

UI and controls need redesigning

Recommended Posts

I know this may be a bit nit picky, but the controls and UI are atrocious in this game.

I have never anything with this much unnecessary complexion.

Share this post


Link to post
Share on other sites

The game is based on the ARMA II engine. If you don't like the controls rebind them. They're complicated because the game requires them to be if you play the actual game.

Share this post


Link to post
Share on other sites

No, even if it is for ArmA 2 it is complicated, you have twice controls for crouch/prone for example, but it's not limited to this, you have some stuff that are bound twice... Why? :o

Share this post


Link to post
Share on other sites

I really hate Arma's control system even with re mapped keys. i think its fair to say that especially for dayZ the controls need to be dumbed down to standard FPS levels. battlefield has a pretty decent layout and for DayZ i dont see why it needs to be much different. we dont need all the options that we have and a lot of them are never used. it would also be nice to have better toggle / hold mechanisms such as tap shift to crouch and hold shift to prone (standard FPS controls) rather than having to map them to different keys. im not saying its unusable, its just really annoying. i can understand that the dev team want to do their own thing and experiment by pushing a few boundries and trying different controls, but they need to keep that to the military side of things. when DayZ goes standalone (which im pretty sure it is going to) they will be able to re do the control system, in which case i would like for them to remove all the functions we dont need from arma and add some that are more relevent to DayZ, and dumb them down to CoD or BF standards

Edited by GexAlmighty

Share this post


Link to post
Share on other sites
Sign in to follow this  

×