Vanglory 72 Posted July 25, 2012 (edited) What's up guys! I've recently acquired a DMR off of a very cocky sniper and I had a few questions in regards to how the scope/milidot system worked.I've taken a look at the DayZ wiki, which follows:Mils - Range0 - 400m1.3 - 500m2.7- 600m4.2 - 700m5.8 - 800mNow, obviously I have no military training or handling in rifles so I would like some clarification. I've already learned the equation for zeroing in scopes like on the M24 or CZ 550, but the difference in a DMR is with it NOT having any zeroing capabilities.So, how can I count the mils? Obviously 1 mil = a point on the scope, but how do you calculate 1.3 by counting these points? 5.8? Where does the longitude and latitude parts of the crosshair scope come into effect?Any help is appreciated!EDIT: Here's the scope for added understanding. Edited July 25, 2012 by Vanglory 1 Share this post Link to post Share on other sites
M O N S T E R 599 Posted July 25, 2012 Geez, math is hard. :huh: [Not being sarcastic for once.]-MONSTER 1 Share this post Link to post Share on other sites
Maximus the Great 34 Posted July 25, 2012 TBH I just got feel of the range of the DMR from doing the ARMA 2 Training Missions.At a certain range (im gonna guess 500m) the DMR get alittle inaccurate, requiring you to aim alittle higher to go for central mass.If you want to for sure get someone at a long range with it though I would fire off a few shots at your target until you seeTWO blood splatters from their body. (or one if you got a headshot)DMR isint as powerful as the other snipers but has a high rate of fire and large clip size. Share this post Link to post Share on other sites
Yusho 2 Posted July 25, 2012 I loved my DMR till i lost it because of a server bug.You will just learn how much the bullet drops with the time. For the DMR you find a shitload of magazines, so you can train your aiming with just shooting zombies on different distances. You will get a good feeling for the weapon.And if you're shooting on players, aim for the middle and just pump 3 bullets in the fucker so he will kiss the ground. Share this post Link to post Share on other sites
Vanglory 72 Posted July 25, 2012 Bump. Can I get some statistics? :) Share this post Link to post Share on other sites
*=LP=*Cpt.Kawa 57 Posted July 25, 2012 (edited) - unzoomed it is zeroed at 300m.- zoomed in it is is zeroed at 400m.- bascially each mil-dot adds another 100m, if you are zoomed in.- you need two shots to kill your target, so alwasy fire 2 fast shots.- to estimate the distance only with the scope, I leave to you to find out. Go to a shooting range and try it. Most engagments will happen between 300m and 500m, if you are not camping one spot.- I'd say the gun is reliably killing up to 800m.- A target running stand up-full speed you should lead by around 1,5 - 2 mildots when zoomed in and for each additional 100m counting from 400m lead by 0,5-1 mildot more.- Only aim for the thorso.- Only sniperrifle which can be used with NVGs- Exact values won't help, so use the above as guidlines and go to a arma shooting range and try it, to get a feel for it. Edited July 25, 2012 by *=LP=*Cpt.Kawa 1 Share this post Link to post Share on other sites
joeman4 23 Posted August 3, 2012 (edited) The basic formula is height of target in meters x 1000/Mils read = distance to target in meters.So if you assume that your target is, say, about six feet (A little less than two meters), and he reads,let's say, six mils, then you divide 1.8 by (1000/6), which comes out to about 300.This means he is about 300 meters away, which in turn means that, with a 300 meter zero,you can place the crosshairs over your target and fire and reliably hit your target.The formula for leading a moving target is a bit more difficult because you need to bemore familiar with the rifle you are using. Specifically, you need to have a "feel"(since most people are not capable of calculating the time of flight for a bullet in their head on the spot)for how long your round will be in the air after being fired before reaching the approximatepoint of (intended) impact.The formula for leading a moving target in a mil-dot scope is:Time of flight (In seconds) x speed of target (feet per second) = lead from center-mass in feetI'm using feet here because it is what I was taught for calculating to mils and I don't want to figure outa new formula:((Lead in feet x 12) - 6)/Range (In hundreds) x 3.5This comes out to your lead in mils.Copy and pasta this to a notepad.txt or something of your choice. Its how i learned and still works 100% with all Mil-Dot Rifles.Being a great Sniper Requires a brain in math and quick calculation, not for all of course :Phttp://www.scribd.co...orrection-Guide :D Edited August 3, 2012 by joeman4 Share this post Link to post Share on other sites