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jackrc11

Fevers

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Temperature hasn't had a huge impact on characters in DayZ. The only bad thing is the chance of infection when you're below 36 C, which is, by the way, really hot! I figured, we should have a consequence on both ends, so what about Fevers? When you have a fever, you're always told to keep hydrated. So if you get a fever, you become dehydrated FASTER! Yes, you heard correctly, you have to drink even more when it's already somewhat hard to find water or soda, which are non-renewable, unless you have a water bottle.

Thoughts?

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The temperature was introduced, here in the alpha phase, to test the mechanic. To see if the concept could be programmed.

I think it was a success, but it's basically been set up to be on the back burner, for now.

I would bet that later, it will reflect real body temp, but also, there may be high and low temp mechanics.

For now, I think that the fact that the mechanic works is enough, and they've crafted it so that it doesn't rresult in a lot of complaints until beta.

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Yes, there probably are a number of ideas for temperature already being bandied about in the dev house and I wouldn't be surprised if fever was one of them. You get sick, you get the shakes and your temperature goes up, you get very thirsty and maybe you hallucinate and items appear different on the ground so you try to pick up ammo and end up picking up trash cans, etc., seeing zombies where there are none, etc.

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Yeah, I'd definitely like to see more of this, but if this were to be extended and further worked on, the spawn rate of antibiotics would need to be upped and worked on.

I'm all for something like this.

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